Another live service flop…
- It launched February 25th on console. It lasted TWO WEEKS. Impressive! 
- I played the Beta. It had somewhat of an interesting gimmick, but the rest didn’t feel very polished. Granted, that was the Beta. - Comparing it to FragPunk which shortly followed, Fragpunk just felt better. I’ve been enjoying it since its release. - The final release was exactly like the closed beta 
 
- Was this the one backed by a streamer? - Yea, Shroud helped a lot during early development. 
 
- Time to pass laws, this shit keeps happening. If you sold a game over $x that completely ceases to be playable within X years, you should be forced to open-source your code. - Won’t bother guessing at what the best numbers should be, hardly matters as I’m sure lobbyists would defang the whole thing as much as possible. 
- Every time a live service game flops, an angel gets her wings. 
- I’m glad it failed. The community was nice but the devs were pretty hostile towards linux. Also it was way too demanding on the specs for really bad graphics. 






