• Ataraxia@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      Only once you convince it it’s actually a ghost and it can go wherever it wants but then you risk a haunting.

      • BeardedGingerWonder@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Don’t be silly, basically you can get off the horsey and go around the obstacle, but the this doesn’t work for eg a pawn cause what are you going to do, split in two?

        • lugal@sopuli.xyz
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          While is this technically possible, it takes too much time (about 2-3 turns depending on the size and fitness of the horsey).

          That’s what they don’t tell you. “Horseys can jump, the Germans call them The Jumper.” Yes, but at what cost?

    • duncesplayed
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Play on an offline physical chessboard and the game will let you do anything you want.