Exactly. It’s ridiculous how UE5 has tools like Nanite that should free developers from previously time-consuming chores such as creating LOD meshes and provide great performance at the same time. Instead it leads to performance problems and the developers may not optimize their games properly. The resulting game needs to render at a lower base resolution like fucking 720p and upscale from that using AI, add some bad anti-aliasing and the overall image quality is blurry. This has to be done, as otherwise the game’s performance will barely reach stable 30 FPS, even on new GPUs with all the bells and whistles. Oh, and if the game can’t reach 60 FPS? No worry, there’s AI frame generation! We were supposed to live in times of realistic graphics with great performance, but all we get is tools to circumvent bad performance and image quality resulting from bad optimization.
Exactly. It’s ridiculous how UE5 has tools like Nanite that should free developers from previously time-consuming chores such as creating LOD meshes and provide great performance at the same time. Instead it leads to performance problems and the developers may not optimize their games properly. The resulting game needs to render at a lower base resolution like fucking 720p and upscale from that using AI, add some bad anti-aliasing and the overall image quality is blurry. This has to be done, as otherwise the game’s performance will barely reach stable 30 FPS, even on new GPUs with all the bells and whistles. Oh, and if the game can’t reach 60 FPS? No worry, there’s AI frame generation! We were supposed to live in times of realistic graphics with great performance, but all we get is tools to circumvent bad performance and image quality resulting from bad optimization.