simple@lemm.ee to Games@lemmy.worldEnglish · 14 days agoPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.comexternal-linkmessage-square41fedilinkarrow-up1150 cross-posted to: games@lemmit.online
arrow-up1150external-linkPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 14 days agomessage-square41fedilink cross-posted to: games@lemmit.online
minus-squarepathief@lemmy.worldlinkfedilinkEnglisharrow-up10·14 days agoThe maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.
The maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.