- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
PC Specifications
MINIMUM:
OS: Windows 10 version 21H1 (10.0.19043)
Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
DirectX: Version 12
Storage: 125 GB available space
Additional Notes: SSD Required
RECOMMENDED:
OS: Windows 10/11 with updates
Processor: AMD Ryzen 5 3600X, Intel i5-10600K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD Required
The specs are exactly the same as the ones that have been up on the Steam page for weeks/months, in case someone was wondering if they’d changed.
I’m gonna run it on a 1050Ti, we’ll see what happens!
Only a 2080 for recommended specs? Do they know they’re Bethesda?
Do you?
This game will run fine on a 2080, by the time it’s been fully patched and optimised by the modding community. Honestly, can’t wait till 2025 when I’ll be able to play the finished game.
Is ssd required even a thing? I mean sure it’s faster but… Only?
I’m probably thinking yeah. I mean, you could probably get it to run on HDD, but I’m thinking that if Bethesda created this game similar to their others, there is a boat load of cells per planet/in space and it would be way more than what you would load into the RAM, so SSD will significantly reduce load times.
But that’s just me spitballin too
Kinda sorta required if you want to stream assets from storage, an approach taken by many modern games. Might not be absolutely necessary depending on your setup / game settings. BG3 also said SSD required but there’s a “Slow HDD Mode” in the settings anyway, which I believe just shifts more of the streaming burden to RAM/VRAM. If you played on a HDD without enabling it, I guess you’d expect to see inconsistent pop-in as individual assets try to stream in faster than your storage can read. But playing with it enabled might also cause performance drop if your RAM/VRAM was already close to full utilization with the setting disabled
HDDs have been holding back what you can do in open worlds for a while. It (and the PS5 specifically having an extra emphasis on hardware decompression to amp it up further) was the thing I was most excited about for current gen consoles. There were a lot of rumors that PS4 Spider-Man had to cap web slinging speed to allow the HDD to keep up, and we’ll see what the movement options are in Starfield and how ships work (unless we know already and I haven’t seen it), but even the jet pack boost thing could seriously strain loads in denser areas if it allows enough movement to feel good in opener spaces.
With the way they reused, dynamically loaded assets before and tried to keep world seamless, they’d probably load\unload parts of these 125 Gb a lot, with this 16 Gb RAM requirement no less. They test it with SSD and make it so it doesn’t have microstutter and loading problems on their target machine. Or, god forbid, loading screens when walking outside, like it was in TES3; or TES4 banning levitation and loading complex cities as different locations that won’t work in a space sim etc etc. BethSoft had many problems with it already. I doubt it’d refuse to work, but if they build their game around it, the result is unpredictable. Bet, it’d load low-res LOD textures and only then replace them with okay ones. That’d probably ruin the spaceship landing – one of the, possibly, most demanding and visually sweet parts of the game. It looking great is their baseline here.
It will likely still have loading times hidden behind unskippable animations. (See the door opening animation in the gameplay reveal.) You’re going to need an SSD to make that work.
It could make a sci-fi thriller.
be me
a star traveler
opening a door
there’s black hole
opening another
black hole
opening a fridge
yes, you guess it
black hole
It’s going to depend on a lot of things, like how much system and video RAM you have, what you have running in the background, etc. I think it could be viable running on HDD under good conditions, but I remember needing to install games like Planetside 2 to SSD to stop the stuttering as you move around the map.
Reminder: do not pre-order video games. There is not a limited stock of bits and Bethesda will absolutely fuck up and fix bugs in a month. You can wait until you know it’s good or even for a sale.
How many games are in your backlog anyway?
That seems really low for recommended. Guess they really built it for consoles before PC.
Starfield was originally planned to be released 2 years ago. But when Microsoft took over they gave Bethesda another 2 year development time, which they mainly used for polishing if you believe the talk about that. In that case it’s not surprising that the requirements are more comparable to games of 2 years ago instead of current releases.
Whelp, it looks like I’m going to be CPU bottlenecked.
I have an older i5… how do you find out what model it is without opening the case? Is it in system section in settings?
Device manager will tell you the generation and model
They say 1070ti… will my 980ti run it??
Also I hope it runs on Linux
Someone said that those specs are for 1440p, so I still have hope that my 1060 6GB can handle it at 1080p.
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A 1070 Ti is quite a bit faster than a 980 Ti. It also has 2 GB more VRAM. So hard to say how well a 980 Ti would run Starfield.
That’s the part that they always leave out 😡