I thought this was an interesting read. Fahey points out some of the potential risks and rewards of Xbox’s current strategy of competition through acquisition. A small excerpt:

"The possible future that we originally saw for Xbox – the excitement about Microsoft’s renewed commitment to building up its studios to the point where it could be a genuine rival to Sony’s software slate – hangs in the balance. The alternative, in which almost a hundred billion dollars in total is spent to buy enough publishers to make Microsoft a major player, is probably the reality we’re getting.

“The extent to which that will hamper further development of Microsoft’s own game studios and first-party publishing remains to be seen, but it’s highly unlikely that the effect will be zero; no company, not even Microsoft, has unlimited bandwidth to keep every plate spinning all at once.”

  • Jordan Lund
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    1 year ago

    By that argument they could do split screen for Baldur’s Gate 3 if they just ran it at 640x480 in 16 colors, but who would play it? :)

    • dillekant@slrpnk.net
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      1 year ago

      I don’t think there are palette limitations, but many games are running on the Series S at SD with FSR upscaling to 1080P. Quality wise they do look acceptable. See Immportals of Aveum as an example