Game studio executives love AI slop — because they despise paying artists and writers. The execs hire art directors who also love AI slop: [Aftermath] He’ll just keep prompting an AI for imag…
I think it could work as a minor gimmick, like terminal hacking minigame in fallout. You have to convince the LLM to tell you the password, or you get to talk to a demented robot whose brain was fried by radiation exposure, or the like. Relatively inconsequential stuff like being able to talk your way through or just shoot your way through.
Unfortunately this shit is too slow and too huge to embed a local copy of, into a game. You need a lot of hardware compatibility. And running it in the cloud would cost too much.
Yeah plenty of opportunities to just work it into the story.
I dunno what kind of local models you can use, though. If it is a 3D game then its fine to require a GPU, but you wouldn’t want to raise minimum requirements too high. And you wouldn’t want to use 12 gigs of vram for a gimmick, either.
I read the source. It was pretty funny, but I’m not installing a massive statistical word regurgitator program just to run this. I don’t want to be too mean about an anticapitalist piece of art but I don’t think posting an LLM-based game here is going to net you a hugely positive reception.
That’s fair. Personally, I think the game would be more fun without the LLM (what makes it good is the writing not the tech) but this was to scratch an itch that started when a highschool friend messaged me to insist LLMs are just one breakthrough from taking our jobs.
I think it could work as a minor gimmick, like terminal hacking minigame in fallout. You have to convince the LLM to tell you the password, or you get to talk to a demented robot whose brain was fried by radiation exposure, or the like. Relatively inconsequential stuff like being able to talk your way through or just shoot your way through.
Unfortunately this shit is too slow and too huge to embed a local copy of, into a game. You need a lot of hardware compatibility. And running it in the cloud would cost too much.
Or the game could be about a newly laid off worker that has to trick unconscious LLM bots to give them the things they need to survive.
Yeah plenty of opportunities to just work it into the story.
I dunno what kind of local models you can use, though. If it is a 3D game then its fine to require a GPU, but you wouldn’t want to raise minimum requirements too high. And you wouldn’t want to use 12 gigs of vram for a gimmick, either.
Stayed up last night writing it: https://github.com/zbyte64/agent-elysium
Qwen3 with 5 gigs seems to do the trick but it is slow…
I read the source. It was pretty funny, but I’m not installing a massive statistical word regurgitator program just to run this. I don’t want to be too mean about an anticapitalist piece of art but I don’t think posting an LLM-based game here is going to net you a hugely positive reception.
That’s fair. Personally, I think the game would be more fun without the LLM (what makes it good is the writing not the tech) but this was to scratch an itch that started when a highschool friend messaged me to insist LLMs are just one breakthrough from taking our jobs.
For me it would be enough to make a simple concept game in the style of an old dungeon crawl and put it up on GitHub…