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Justdaveisfine@midwest.social to Game Development@programming.dev · 1 年前

Unreal Engine to move to using Y-up

midwest.social

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Unreal Engine to move to using Y-up

midwest.social

Justdaveisfine@midwest.social to Game Development@programming.dev · 1 年前
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  • Reddfugee42@lemmy.world
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    1 年前

    Z is depth. Why should it ever be up? Honest question.

    • egerlach@lemmy.ca
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      1 年前

      It depends if you view the X-Y plane as the camera/viewport/screen or the ground. If X-Y is the ground, then Z is either up or down.

      • Reddfugee42@lemmy.world
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        1 年前

        Ahh ofc

    • nlgranger@lemmy.world
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      1 年前

      For cameras, the convention is Z depth but right handed:

      • X rightward / pixel column from the left
      • Y downward / pixel row from the top
    • gens@programming.dev
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      11 个月前

      Camera space vs world space.

      Personally z up is the only one that makes sense.

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