Fun fact: the ending of the 343 Guilty Spark level in halo is hundreds of feet lower than the beginning of the level, despite nearly overlapping, because there is a surprise elevator that goes down instead of up halfway through and the level never makes up the altitude.

  • Krauerking@lemy.lol
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    5 hours ago

    This is the kind of fun jank and efficiency I love that you can’t get in whole open world maps. This is they made the map match the game they want the player to experience and not the game that fits on that specific open map.

  • tiny_mouse@lemmy.ml
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    17 hours ago

    Am I an idiot? I don’t understand the description of this post.

    To me it reads: “Did you know? This level of halo has an elevator so part of it is above another part.” Yes, that’s what elevators do.

    Disclaimer: I’ve never played Halo.

    • MrScottyTay@sh.itjust.works
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      16 hours ago

      I think elevators are fixed height. You go underground once. Then when you’re about to go back up again you end up going down instead. So now you’re down 2 levels. But you never go back up 2 more elevators so the ground level when you get back up way lower than the ground at the start.

      • Narri N.@lemmy.ml
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        15 hours ago

        i think halo is a cool guy. eh kills aleins and doesn’t afraid of anything

    • abbotsbury@lemmy.worldOP
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      15 hours ago

      To me it reads: “Did you know? This level of halo has an elevator so part of it is above another part.” Yes, that’s what elevators do.

      Yeah that’s basically it, just a very video game-y thing where environments can be radically different without the player noticing. It’s just the discrepancy between where the game says ground level is.

      I opened it in blender to make a better comparison, the difference between the two ground levels is about 150 meters, and close enough that it doesn’t make a lot of sense. Which is fine but it’s just kinda fun to see, like one of the VFX things where if it is a good movie you don’t notice until someone points it out.