alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day ago'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'www.pcgamer.comexternal-linkmessage-square5fedilinkarrow-up124
arrow-up124external-link'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day agomessage-square5fedilink
minus-square_AutumnMoon_@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up25·1 day ago“We were super confident in third-person” “We wanted to be more like marvel rivals”
minus-squarefartsparkles@lemmy.worldlinkfedilinkEnglisharrow-up28·edit-21 day ago“Third person perspectives incentivise purchases of hero skins, with players buying 62% more on average” - Executive leadership
“We were super confident in third-person”“We wanted to be more like marvel rivals”“Third person perspectives incentivise purchases of hero skins, with players buying 62% more on average” - Executive leadership