alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 12 days agoRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comexternal-linkmessage-square45fedilinkarrow-up1195cross-posted to: games@lemmit.online
arrow-up1195external-linkRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 12 days agomessage-square45fedilinkcross-posted to: games@lemmit.online
minus-squareTheObviousSolution@lemmy.calinkfedilinkEnglisharrow-up1·edit-210 days agoThe problem back then was saturation from other competitors who were also cheaper. Noawadays word of mouth through social networks is much more effective.
The problem back then was saturation from other competitors who were also cheaper. Noawadays word of mouth through social networks is much more effective.