As a DM. I’d totally let a player pick a new body each day or something. Like up to Dex mod per long rest you can take 10 minutes to swap bodies or something. And you get stat modifiers based on which body you have.
Break the game? Maybe. Fun? Definitely in the right hands
You could reward the player by allowing them to find new bodies with different abilities. Later in the game, they could come across a gnomish flying contraption that would grant them a flying speed.
And you know at some point, they could be fighting a stone golem, and the character could deliver the “killing blow” with, “I slam my hat onto the golem and attempt to gain control.”
Mechanically it could work similar to a Warforged character.
Semi-related: I created a gnome subclass in this vein, gnome in a mech. Could be inspiration for anyone wanting to flesh out the mechanics of this.
The mannequin one can be used to re-spec. Need a tank? Big, heavy and slow puppet. Something dexterious? Ten arms with ten fingers each.
Or with a buoy body it gets a swim speed.
As a DM. I’d totally let a player pick a new body each day or something. Like up to Dex mod per long rest you can take 10 minutes to swap bodies or something. And you get stat modifiers based on which body you have.
Break the game? Maybe. Fun? Definitely in the right hands
You could reward the player by allowing them to find new bodies with different abilities. Later in the game, they could come across a gnomish flying contraption that would grant them a flying speed.
And you know at some point, they could be fighting a stone golem, and the character could deliver the “killing blow” with, “I slam my hat onto the golem and attempt to gain control.”
Mechanically it could work similar to a Warforged character.
Semi-related: I created a gnome subclass in this vein, gnome in a mech. Could be inspiration for anyone wanting to flesh out the mechanics of this.