• 12 Posts
  • 533 Comments
Joined 1 年前
cake
Cake day: 2025年4月18日

help-circle

  • There are three things in the rules that I’m aware of that talk about fighting with two weapons:

    1. There is a subsection in the basic rules called Two-Weapon Fighting. These are the base rules for anyone using two weapons (BA attack without ability modifier, must use light weapons)
    2. There is also a fighting style called Two-Weapon Fighting available to fighters and a couple of specific subclasses (Swashbuckler has that option, I think). This fighting style allows you to add your ability modifier to the off-hand attack.
    3. There is a feat called Dual Wielding (Player’s Handbook) that grants additional bonuses: the weapons don’t have to be light, a +1 AC bonus, and you’re able to draw or stow both weapons at once.


  • Yes, I’m aware what the rules say. And those rules specify that an unarmed attack is one option when doing a melee attack. And there are other rules that specify when you can make a melee attack. OPs post was noting the weirdness of D&D, in that there are some things that aren’t explicitly specified in the rules. Specifically, whether using two fists counts as dual-wielding (RAW, it doesn’t).

    According to the rules, characters can make a melee attack when performing the Attack action (plus in a number of other cases). Most of the time, the Attack action involves one or more attacks with a weapon (martial classes get more than one starting at level 5).

    So any weapon attack can be substituted as an unarmed attack. A character wielding a greataxe who can normally make two attacks with the Attack action could substitute one or both of those attacks with kicks, elbows, or for flavor, releasing the weapon with one hand and bitchslapping their opponent.

    The question isn’t whether someone wielding other weapons can make an unarmed attack, it’s a question of when. More specifically, when can a character use a bonus action to make an unarmed attack.

    The rules also contain information about dual-wielding weapons:

    When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

    If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

    OP’s post calls out that fighting bare-fisted would not qualify as two-weapon fighting, and thus RAW a character fighting unarmed could not use a Bonus Action to make an additional attack (despite “wielding” two fists).

    My point was that, as a GM, I would rule that fighting unarmed, or fighting with a single one-handed weapon and not having a shield, would qualify as being able to make an additional attack with a bonus action per the two weapon fighting rules.

    But per the rules, landing an unarmed attack in this scenario would result in a maximum of one (1) point of damage, as the Str modifier would not be added to the damage (unless the character had some other benefit that improved it, such as a class feature or feat). So there’s no reason to not allow it, as it’s a pretty weak option.


  • As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldn’t add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesn’t seem like a big deal to allow it.

    Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically I’d allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, I’m just talking about balancing the action economy.





  • In one sense, nothing is “free of politics”. Should your tennis club allow black people to join? There was a day and age when allowing them to join would have been considered a bold political statement. The rules and decisions your tennis club make are inherently political, whether you think of them that way or not.

    That being said, more specific to software licenses, the question is whether we should be using verbage that restricts FOSS from being used for unethical purposes (such as military weaponry). There are cases to be made for and against that, and so far, it would seem most FOSS licenses tend toward a less restrictive policy.

    So the “political” question in software licenses is: does it make sense to add restrictions in an attempt to promote societal well-being, or do we stick with the “free”-er approach? Both have political and societal ramifications.


  • This is a reasonable take, though I don’t feel the same way.

    OoT felt like an open world game at a time when those largely didn’t exist (some did, but not really on console). The gameplay was still somewhat linear, but it felt like there was a lot of freedom compared to a lot of other games at the time. As a kid, I spent hours just exploring. I’m guessing this has something to do with its popularity at the time.