• CaptPretentious@lemmy.world
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    1 day ago

    Fuck GOG.

    Might be different, but when they launched what I think is their current launcher, it was still using example code from pre-Windows Vista days. This was 2020 I reach out to them, because my user files were mailed to a NAS, and the legacy example code they used didn’t support this. Steam has no issues. Epic had no issues.

    All the people wondering why they don’t support Linux… Well that’s because they use outdated Windows code for their launcher.

  • Kushan@lemmy.world
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    3 days ago

    Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).

    Steam lets you publish your game on their platform and hand out as many keys as you like to resell on other platforms (at no cost) while still doing all the heavy lifting of hosting and distributing.

    Steam doesn’t decide what kinds of titles get published on their platform any more than GoG does, so the bit about remasters, etc. is a bit weird. Besides you the user should get to decide what you want to buy and play.

    I love GoG, but I love Steam as well. They’re not mutually exclusive and you can have both.

    • TachyonTele@piefed.social
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      1 day ago

      A voice of reason… about videogame platforms!?
      It’s nice to see you here, people are ridiculous about this stuff.

    • sp3ctr4l@lemmy.dbzer0.com
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      3 days ago

      Yeah, its like a lot of people don’t know you can just… move files out of Steam’s directory, and 95% of the time, game still runs, just, not through Steam.

      What even is a Steam rip, anyway?

      • Aceticon@lemmy.dbzer0.com
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        3 days ago

        The problem is that with Steam you only know if that works after you bought the game and only know if that works across machines if you upfront have two machines to test it in.

        I mean, if you know upfront that it matters to you (which you might not until, say, your machine breaks and you happen to have no access to the Internet or Steam in your new machine yet, at with point you’ll be thinking “I wish I checked”) you can go through all the hassle of always thoroughly testing it within the refund period of that game, but at that point piracy is less of a hassle.

        Meanwhile some of my GOG offline installers are so old that they have been used on 3 different machines (well, one was the same machine under Windows and under Linux) already.

        Don’t get me wrong - I use both Steam and GOG, my point is that saying that “Steam has DRM free games” is even worse than a half-truth and about as bollocks as saying that a shop selling TVs is selling “Quake game machines” - sure, people with the right skills can get Quake to run in some Smart TVs, but that’s not how the store is selling them as, that’s definitelly not supported by them and they won’t refund you a Smart TV purchase as “not suitable for purpose” if that device fails to runs Quake.

        • Holytimes@sh.itjust.works
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          2 days ago

          The PC wiki actually has a dedicated field for if steam games require it or not. It’s rare if not close to never that you don’t know ahead of time if you actually look.

          Its annoying it’s not on the store page but eh.

          • Aceticon@lemmy.dbzer0.com
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            2 days ago

            This is something I wasn’t aware of, so thanks for the info.

            There are also some other ways to work around Steam DRM, such as the Goldberg Emulator (basically a steam_api DLL which for steam client games emulates the Steam servers).

            It’s just all so unreliable and an unecessary hassle when it does work, because of something which only benefits Steam and causes a product to be inferior for the customer.

            If Steam made available offline installers with no DRM, clearly stated on the store page even if alongside stuff with DRM and/or no offline installers, I would be buying way more from them than I do.

            Even with the whole “so far, so good” soft thouch approach under Gabe’s leadership that does not leverage market power over developers to force use of Steam’s DRM and lets us as customers have all sorts of ways to work around Steam DRM when games do have it, we’re all just having to pray that the guy keeps eating his veggies, avoids saturated fats and walks at least half an hour a day so as to reduce the risk of dying from a heart attack, and always looks both ways when crossing the road so as not to be run over, because when the guy goes the “benevolent regime” might very well be replaced by a malevolent one (as has happened in lots of good companies) and people’s game collections in Steam will be hostages to it because of the way things are set-up (since the first thing a “malevolent regime” would do is push updates closing all the loopholes).

        • sp3ctr4l@lemmy.dbzer0.com
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          3 days ago

          Ok I had to read that twice to understand the angle I think you’re coming from, but uh, basically yeah, agree.

          If you want a game, that works if the net goes down… yeah, sometimes just 100% relying on vanilla Steam, that’ll fuck you.

          But, Steam does have ways to set up local backup, freeze potentially breaking updates, work in offline mode…

          But but, yeah, in many cases, for many people, it makes sense to just either make and keep your own isolated backup of some kind, or yeah, just grab a rip from somewhere and keep it in emergency storage.

          • Aceticon@lemmy.dbzer0.com
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            3 days ago

            My own experience of problems with the “Steam way” is wanting to install and run a new game whilst offline (for example, when I moved houses and was waiting to get landline Internet running, whilst mobile Interned was too slow or expensive to download anything but the tinyiest of games, all the while my external HD with a collection of GOG offline installers gave me plenty of options) and installing games in machines with older versions of Windows because the Steam Application doesn’t support those old OS versions anymore (plus, in all honesty, you definitelly don’t want to to connect such machines to the Internet for security reasons).

            Further, as I said in a different post, I can run my GOG games through Lutris by default sandboxed with networking disabled, but I can’t do that in Steam.

            More in general, as a Techie since the 90s I’ve long been very aware (and averse) to the dangers of having software or data which is supposedly yours yet is de facto under direct control of an external 3rd party for whom you’re nothing (i.e. not a mate you lent a CD to, but a big company with a massive Legal budget controlling your access to it using phone-home validation), so out of principle I heavilly favor sellers who do not try and retain control of what I bought from them. Same reason I didn’t like “phone home” or “dependent on external servers” hardware or DRM-wrapped books or music, well before the recent wave of enshittification and increase in problems like digital books taken away from people because of some licensing dispute (or even their accounts just being terminated) or hardware bricked because the servers were switched off.

            Whilst it might seem like an old-fashioned sense of ownership, that posture has saved me from pretty much all the effects of the enshittification wave.

            • sp3ctr4l@lemmy.dbzer0.com
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              2 days ago

              Got nothing really to add to that or challenge.

              Yep, I am personally just a bit more comfortable with the convience of Steam, at the moment… but oh yes, when Gabe announces he’s retiring, I’m backing up everything.

              I dunno, I mod (as in, make mods, as well as configure combos of other ones, hell I even mod mods lol) a lot, and I’ve just… got my own method, at this point, would be hard to fully describe lol.

              • Aceticon@lemmy.dbzer0.com
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                2 days ago

                It is a very appealing proposal and that’s why I myself have bought games from Steam when I can’t find them in GOG. Further, I’m not strict about always downloading GOG offline installers for all my games, even though if I don’t I run the risk of losing those games if for example the GOG store closes.

                And, as you point out, “so far, so good”.

                I’ve just been burned by earlier forms of enshittification and service relationships misportrayed as purchases of forever access.

                Also, almost 4 decades of using or in Tech have made me very aware of elements which can affect long term usability of software and hardware.

                So nowadays I’ll only ever spend money on things which follow that scheme if I’m willing to lose it, even if for now they seem fine, and favour things that I’ll have a chance to still make work 10 or 20 years down the line (funilly enough, this week I’ve been playing Jagged Alliance 2, which is a 26 years old game with gameplay that’s still as fun as back then).

                • sp3ctr4l@lemmy.dbzer0.com
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                  2 days ago

                  Hah! JA2 huh?

                  Fuck its been a while.

                  Yeah, way way back, I had a choice between either … playing JA2 with a group…

                  Or joining the mod team for Project Reality, which is now Squad.

                  I was just a beta tester / ideas guy, but uh, I’m proud of my choice, led me further into making my own mods, learning programming, etc.

                  That being said, no irrational hate toward JA2, solid game, doesn’t get the recognition it should, I just… had my own ideas and wanted to be a part of making something, even before I was outta high school.

    • Aceticon@lemmy.dbzer0.com
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      3 days ago

      Steam is as much de facto a seller of DRM-free games as a electric appliances store is a seller of quake games machines: some people with the right skills might get quake to work in some of the smart fridges or smart TVs they sell, but they’re definitelly not made for it, definitelly not sold as supporting that feature and definitelly no support whatsoever is provided for that feature.

      When you’re making a purchasing decision on their store, Steam doesn’t tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

      Also the install process of a game in a new machine with Steam is always via their store which can arbitrarily refuse you access to the games you supposedly bought (only according to Steam, you only “licensed” them) whilst with GOG once you downloaded the offline installer it’s de facto yours (even in legal environments where such sales are not treated the same as sales of games in physical media - which are treated as owned). The copying over of a Steam game is a hack, which even without the Steam phone-home DRM might not work, for example, if the game won’t run properly when certain registry keys created during install are not present.

          • The Octonaut@mander.xyz
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            3 days ago

            Well no, your metaphor is based on the premise that copy and paste is difficult. You can compare it to something ridiculous, but it doesn’t change that copying and pasting something is something actual children master.

            • Aceticon@lemmy.dbzer0.com
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              My methaphor is explained in the pharagraph immediatelly following that first one:

              When you’re making a purchasing decision on their store, Steam doesn’t tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

              I hoped this made it obvious that I was making an analogy about the way both things are sold, by, you know, me talking only about the way things are sold in the following paragraph and not at all about other things.

              It’s you who chose to treat the thing as a comparison between the details of characteristics I mentioned in passing and did not at all mention further in my explanation.

              Your claim that my premise is about the technical difficulty in making one or the other support making them do something they are not officially supported to do is a Strawman.

              • The Octonaut@mander.xyz
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                2 days ago

                Me answering the first paragraph you wrote of rambling screed is a ‘strawman’? Who taught you to write?

                • Aceticon@lemmy.dbzer0.com
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                  2 days ago

                  Strawman recipe

                  Step 1 - Put up the strawman by stating that the other person was trying to do something they explicitly said they were not trying to do when they actually explained exactly what they were trying to do:

                  your metaphor is based on the premise that copy and paste is difficult.

                  (No. My methaphor is based on how in multiple domains “selling things which can be altered to do something else by those who know how to do such alterations is not the same as selling things for that specific purpose”, as I already explained before and you pointedly ignored. PS: anybody in doubt can just read my other posts here as they’re all consistently about how things are sold, not how things are hacked)

                  Step 2 - Totally trash the very strawman you put up:

                  You can compare it to something ridiculous, but it doesn’t change that copying and pasting something is something actual children master.

                  (Absolutely right! I was doing totally wrong that which you claimed I was trying to do. In fact, so totally and completely wrong was the way I was trying to do what you claimed I was trying to do, that intelligent individuals might even suspect I was not in fact trying to do that which you claim, but something else for which what I wrote wasn’t such a mismatched comparison).

                  PS: Loved in this latest post the throwing of vague aspersions about my education level as a counter whilst not in fact addressing my argument. Really shows the strength of your argument and depth of reasoning.

        • Aceticon@lemmy.dbzer0.com
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          3 days ago

          What was the purpose of you writting as the very first sentence of your post:

          Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).

          If not to tell us that Steam also sells DRM-free games?

          If Steam also sells DRM-free games (even if alongside games with DRM) then de facto Steam is a seller of DRM-free games.

          Being a “seller of” doesn’t mean just selling that and nothing else.

          • Kushan@lemmy.world
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            3 days ago

            The purpose was to tell you exactly what I stated - that Steam does not enforce the use of DRM and nothing more.

            You’re the one that wants to extrapolate that statement to mean much more than it does.

            The point you missed is that the use of DRM is on the publisher/developer and not Steam itself.

            • Aceticon@lemmy.dbzer0.com
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              2 days ago

              You pointed out that Steam sells games without DRM.

              I pointed out that for the customer that’s just a side effect of Steam selling games, since the absence of DRM is not pitched as a feature or even listed by the Steam store.

              It seems to me that my point just adds to your point to make a more complete picture that better informs readers.

              Are not both our points true?

              • Kushan@lemmy.world
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                2 days ago

                Your point is confused and all over the place, partly because you’re trying to attribute your own point to something I said.

                The issue is you’re completely missing the point that I’m making, which is that Steam isn’t pushing DRM, it merely doesn’t prevent publishers from using it or implementing their own.

                This goes back to OP’s post where they’re trying to suggest that Steam is bad because of DRM, when really Steam merely allows it rather than pushes for it.

                You then tried to make a point about being beholden to Steam’s platform to download your games because it’s less convenient than backing them up yourself or downloading the DRM-free installer from GoG but all that is moot because the discussion was DRM vs not DRM. Saying that GoG giving you an offline installer that does the heavy lifting is a plus point in GoG’s favour from a consumer ease of use standpoint but if the only thing that’s stopping you from copying and pasting the folder of the game is not necessarily knowing what the dependencies are, well that’s just convenience rather than stripping away your rights.

                And speaking of rights, you have the right to choose whatever platform you like based on the features that platform has.

                • Aceticon@lemmy.dbzer0.com
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                  2 days ago

                  Steam is pushing DRM, to publishers and makers, just the soft sales push rather than forcing them to use it.

                  It’s not even heavy DRM - it’s designed as a single DLL and there are literally freely available implementations out there of the API as DLLs which allow running most Steam games offline and Steam has done nothing to try and have them pulled down - so at the moment it’s not at all done in a nasty forceful way.

                  The end result is still that most Steam games do have Steam DRM, most gamers out there don’t know how to work around it, and if tomorrow Steam wants to force update all games to have nasty DRM, they can.

                  (And, as we’ve seen from how they caved to payment processors on the whole Adult Games front, Steam can be even be pushed to do things they don’t intend to do)

                  It’s kinda like it’s possible to configure Windows 11 to not run with all the eavesdropping shit, but people have to be aware of it, care about in and go out of their way to make it happen (though, unlike Steam, MS will actually periodically switch back ON that stuff which people switched OFF).

                  It’s not a nasty “authoritarian” forcing of DRM but it’s still the relentless soft sales push that in practice results in almost everybody by default buying and running games with DRM, whilst with GOG the default is no DRM so most people run DRM free games (one would have to really go out of their way to run a GOG game with DRM).

                  If there is one thing almost 4 decades as a gamer have taught me is that often DRM is fine until it isn’t, and you don’t really know which ones will be a problem until they are a problem and by then it’s too late and a game you love is now unplayable. If this is bad on a game, it’s many times worse when it applies to a collection of hundreds of games - if Steam turns evil or goes bankrupt it will be many times worse than just one game not running on an OS version later than the max supported when the game was shipped (or something like that).

                  In risk management terms, with games purchased from Steam de facto there are risks which are not in games with an offline installer and which don’t have DRM (needs not be bough in GOG, and GOG too has some of those risks if you don’t proactivelly download the offline installers), and a couple of decades in gaming (and Tech in general) have taught me that sometimes you get bitten by such risks.

    • Cabbage_Pout61@lemmy.world
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      3 days ago

      Imagine being sane, neither an steam only, pc master race enthusiast, nor a FOSS Linux 100% privacy and anonymity zealot.

  • exu@feditown.com
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    3 days ago

    Official client and support for my platform of choice is a big plus only Steam bothers to have.

    • imetators@lemmy.dbzer0.com
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      3 days ago

      I have recently realized that I could claim tons of games from amazon with prime subscription that are claimed in GOG. And it seems GOG has some games available for Linux. There usually are couple of download links for different OSes

      • Creat@discuss.tchncs.de
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        3 days ago

        And there’s heroic, but both aren’t the same thing as native platform support. Steam has game listings for games that are made for Linux and Mac. You install the official steam client and click “play”. No other platform has that.

        There are more or less convenient ways to run the games from gog, epic, Amazon, … on Linux. But none of them have official support or even carry any native games at all.

        • Duamerthrax@lemmy.world
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          3 days ago

          I don’t even know how it worked, but the official GoG listing for Factorio doesn’t have the linux binary on it, but when I logged into GoG via Heroic Launcher, I had the option to install that rather the Win binary though Wine/Proton.

          • ackthxbye@feddit.org
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            2 days ago

            The official GoG listing definitely mentions the Linux version. Just like every other game on GoG that has a Linux versions available.

            • Duamerthrax@lemmy.world
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              2 days ago

              hmm. It does.

              I don’t think I saw it listed in GoG’s mac launcher when I last looked, but it’s not worth the effort to double check that at this point.

    • MonkderVierte@lemmy.zip
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      Shit buggy client you can’t customize and with integrated ram-eating webbrowser you are forced to launch to play the game. Vs. native hubs that integrate GoG, itch & co seamlessly, setup and runners and all.

      • Jesus_666@lemmy.world
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        3 days ago

        Eh, Heroic isn’t free of fault either; e.g. when it offered to auto-install REDmod along with CP2077 I couldn’t launch the game because the REDmod it installed was completely broken. I’d say that Steam is slightly less buggy than Heroic overall, both of them being pretty damn solid. Haven’t used Lutris much because, well, Steam and Heroic work well enough.

        Would a leaner Steam be nice? Yeah, but reliable, lean cross-platform GUI toolkits aren’t easy to come by.

        • arcterus@piefed.blahaj.zone
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          3 days ago

          Lutris was pretty janky IME. Bottles has similar issues with Lutris and some very bizarre UI decisions (like IIRC you can’t delete bottle snapshots from the UI, so unless you manually go and delete them in the filesystem, creating snapshots just takes up an ever increasing amount of space). Honestly Heroic is kind of janky too and throws errors about login status half the time, but it generally works at least when it comes to launching the games. The problem is Steam almost always just works, and if it doesn’t work it’s pretty much always the game’s fault and thus I would have problems with any launcher.

        • Tattorack@lemmy.world
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          3 days ago

          Can’t play Stellaris through Heroic because of the launcher being broken.

          Bypassing the launcher requires some convoluted setup, and it also removes the ease of modding.

          Manually installing Stellaris through Lutris works, but Lutris isn’t well maintained, and even though it’s connected to GOG, doesn’t update Stellaris. Says it can’t find updates despite there clearly being one.

        • MonkderVierte@lemmy.zip
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          17 hours ago

          I thought more of Lutris and GameHub, forgot about Heroic. There’s also Legendary and Cartridge but i don’t know them.

      • Tattorack@lemmy.world
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        3 days ago

        RAM eating we browser? What, you playing games on 256 MB?

        Also, you can 100% customise Steam. There are various user created skins out there you can just plop onto Steam.

        • MonkderVierte@lemmy.zip
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          With some tool that uses a hack. Just plopping doesn’t work anymore.

          RAM eating we browser? What, you playing games on 256 MB?

          What, you only play games on a powerful rig? Waay more Casual games in the store than Flagships. And if your notebook has 4 GB and Steam uses 1 GB and you want to lookup a tutorial online it gets close.

          Let’s not normalize wasting resources just because some AAA studios are used to it.

          • Tattorack@lemmy.world
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            3 days ago

            I’m not normalising wasted resources, but 8 GB of RAM was a basic minimum standard to do anything on a computer 10 years ago… Perhaps even more.

            Unless you’re running a very, and I mean a VERY, cut-down operation system for none-intensive tasks, there is no way 4 GB of RAM is useful for anything.

            Are you still on a dual core CPU too?

              • Tattorack@lemmy.world
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                2 days ago

                No, that’s called basic. We’re not talking about a batmobile shaped RGB “gamer” mouse. We’re talking about the default requirement for a functional system.

              • Holytimes@sh.itjust.works
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                2 days ago

                By that fucking logic anything more thqn 512kb and dos is privilege.

                Get the actual fuck out of here with that bullshit.

                Even the cheapest shit boxes from dell have had more then 4 gigs of ram for over a decade.

                When a 300 dollar dell ewaste netbook has it, it’s the bare minimum.

      • nixus@anarchist.nexus
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        3 days ago

        I get both sides of this. I understand wanting GoG to have an official Linux client, but the Steam Client is such garbage.

    • CileTheSane@lemmy.ca
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      2 days ago

      I purchased Outerworlds on Steam and could not get it to load.

      I pirated it and run it through WINE and have no problems.

  • rovingnothing29@lemmy.world
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    2 days ago

    It’s ironic that a platform hell bent on providing DMR-free games and preserving them doesn’t seem interested in supporting the one OS in-line with their views.

  • TheObviousSolution@lemmy.ca
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    1 day ago

    So, where can I purchase Nine Sols on GOG?

    It’s ridiculous that Nine Sols will get a Nintendo Switch release before going on GOG. I guess “many gamers” aren’t asking for it - oh wait: https://www.gog.com/wishlist/games/nine_sols https://www.gog.com/dreamlist/game/nine-sols-2024

    A marketplace that is all DRM-free is good, but when they begin to concede on censorship for the political agendas of certain countries because it might affect their Chinese releases because they have far more of a horse in the race than Valve as a developer does in the Chinese market, you have to balance what you consider a bigger issue: https://store.steampowered.com/app/1809540/Nine_Sols/ https://store.steampowered.com/app/555220/Detention/

    It only affects a very small minority of games, so it’s up to you whether you consider the censorship a deal breaker. Would a game with an Easter egg criticizing any other country’s politics caused the uproar Devotion did? There’s no shortage of games that do, and as a central plot element as opposed to a simple Easter egg. Then there’s also the fact that GOG insulted people’s intelligence with the excuse of “many gamers”, specially given their continued silence on other Red Candle Game releases that have no similar issues.

    If an art form cannot be used as a means of criticism, then it is not one that is free.

    https://artandmedialaw.com/artistic-expression-and-free-speech/

    When fundamentals like this are so easily violated under ridiculous premises, further capitulation isn’t far behind.

  • MystikIncarnate@lemmy.ca
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    2 days ago

    I’m not trying to defend anyone here, though it might seem like that, but I’m not sure why valve is lumped in with this, especially since that’s the steam logo.

    Steam, as a platform, hasn’t released much of anything, ever. Valve has been sitting mostly on the sidelines since half-life 2 episode 2 and HL:Alyx.

    Steam itself is just a marketplace.

    I get that a lot of publishers on steam will fall into the categories of games that are the subject of the meme, but I have a hard time piling steam with the games that are published on it.

    And yes, corporations are not our friends, and all billionaires are bad billionaires, eat the rich and all that… I’m just saying. There’s a lot of bigger, much worse, fish to fry than gaben, valve, and steam in this discussion. That could have been EA’s logo, or the Xbox logo (or ms game studios or whatever) or any number of massive publishers that are relevant here. Using the steam logo is lazy at best.

    • GeneralEmergency@lemmy.world
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      2 days ago

      Steam.

      Owned by Valve.

      Published CS:GO.

      Home to the most deprived gambling economy, that set the blueprint for others to follow.

      Fuck Valve.

    • Holytimes@sh.itjust.works
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      2 days ago

      People are stupid and think steam is drm. It’s that simple. For what ever reason people don’t realize that 95% of all games on steam are entirely drm free. Just remove the overlay and you don’t even need steam turned on to play games.

      • LwL@lemmy.world
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        2 days ago

        Steam also offers DRM, it’s just up to devs to use it. And steams DRM is relatively unintrusive.

        I think steam should maybe be in the middle, and the other 2 far on the left.

      • dogs0n@sh.itjust.works
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        2 days ago

        I think it’s lumped in because Steam sells games with DRMs, but GOG on the other hand will not sell games that come with any type of DRM at all.

        I’m sure if Valve had the choice, they’d banish DRMs too, but I’m sure they don’t because they don’t want to piss off their big publishers (even though drm literally does nothing except make paying customers have a worse experience with their shitty games).

        (I don’t really agree with “oritented to publishers”, especially when they release features like a more polish family library, but i guess i can see their point in some ways)

    • Taleya@aussie.zone
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      2 days ago

      Steam: i’m gonna need an internet connection and dictate your OS also you need to run my shit to game

      Gog: fuck if i care, here’s the exe

      • Lumisal@lemmy.world
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        2 days ago

        We know you full of bs tho when you say they dictate the OS, even though they’re the ones who have contributed most to gaming on Linux.

        • Taleya@aussie.zone
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          1 day ago

          Try running it on anything that doesn’t support chromium v115

          edit: If you don’t understand why people don’t want chromium forced on them, maybe you should sit down.

      • LwL@lemmy.world
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        2 days ago

        If the dev doesn’t opt to implement steams drm, you can also just run the exe. Downloading it requires the client vs. GOG allowing you to dl the game from their website, but that’s about the only difference (GOG outright refusing any games with DRM is incredibly based though and a great reason to buy on GOG over steam)

        And that can be quite helpful. Just yesterday I had a game that wouldn’t launch via steam, but for some reason worked fine if I just ran it as an executable via protontricks.

        • Taleya@aussie.zone
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          I had a game that wouldn’t launch via steam, but for some reason worked fine if I just ran it as an executable via protontricks.

          You do realise that’s actually requiring you to modify things you shou;don’t have to in order to access things that you’ve paid for, right?

          • LwL@lemmy.world
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            20 hours ago

            No, because the game does not support linux, so I never paid for it to work on linux. The fact that most games do anyway, usually out of the box and without any issues, is largely thanks to valve.

    • domdanial@reddthat.com
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      Well, steam isn’t just a marketplace. A marketplace would be just a place to buy keys, or similar. Steam is an ecosystem, with a market, and a launcher, and a community hub, and a modding platform. The multiplayer integration that many games rely on for matchmaking/lobbies. And every game on steam uses at least steam’s DRM, where you are required to connect to the Internet every now and then to verify ownership of your library.

      They have been the only platform to really try to support Linux though, and have made huge strides in the last few years. Steam is a big enough influence on the games economy that some of their choices become industry standards. And the 30% cut is the price devs pay to get into their system.

      • Holytimes@sh.itjust.works
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        2 days ago

        Like 95% of steam games are drm free… The only reason steam has to be running is cause games are bundled with a dll that enables the overlay, cloud sync etc. it’s just removable and your games don’t rely on steam at all.

        No check in, no drm, no nothing.

        It’s basically only the biggest triple A games that use steamDRM.

      • BillyTheKid2@lemmy.ca
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        2 days ago

        Like the previous poster, I’m not defending steam. No good billionaires, fight for the proletariat, down with the elite, etc

        Not all steam games use steam DRM. It’s opt in by the developer. Lots of steam games you can literally just copy out of steam onto a USB key and run it. No DRM at all.

        Don’t get me wrong they are skeezy in other ways (charging I indie deva 30% and big publishers less) but if you’re going to criticize them, then at least criticize them for something real.

  • blackris@discuss.tchncs.de
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    3 days ago

    Meh, Proton alone makes me like Steam a bit more than GOG. Itch.io is also nice, but for some shitty reasons, they have some problems with my debit card. While it is nice to support small devs, I hate to support Peter Thiel the absolute piece of human garbage with my payment.

    • Duamerthrax@lemmy.world
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      3 days ago

      It’s not official, but I’m liking Heroic Launcher. Really, GoG should just support them(or Lutris) and link to them directly for linux support.

    • Aceticon@lemmy.dbzer0.com
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      I use both Steam with Proton (for Steam store games) and Lutris with Wine (for the rest, mainly GOG) and the rate of one-click-setup success in both is about the same (maybe slightly better for Steam), with Lutris with Wine being more easy to tweak for solving the problems for those games that won’t just directly run, plus Lutris lets me do way much more configuration customizing, so for example all my games under Lutris run sandboxed with networking disabled by default.

      Granted, I am a Techie so I can more easilly figure out how to tweak all those configuration options and how to track launch problems in the logs.

      Maybe Steam with Proton has a slight advantage for non-Techies (or Techies who just don’t have the patience to even try to tweak things when a game won’t run and just give up on it and move on), but it’s not really that amazing - I get the impression it’s more of a problem of misinformation (people hear about Steam and Proton and how it’s all great, so try it and stick with it, but they don’t hear enough about Lutris and the Heroic Launcher so end up not even trying either of them): it looks a lot to me like an instance of the usual “open source vs commercial software” marketing problem.

      Mind you, without Lutris (or, as others mentioned, the Heroic Launcher which is similar) with all the nice install scripts properly configuring Wine for the specific game being installed, trying to game on Linux by directly configuring Wine (+DXVK) would be as an experience bad as gaming on Linux was a decade ago.

      PS: That said, using the GOG client on Linux is a hassle and best avoided. both Lutris and Heroic integrate with GOG, listing the games in your account and seamlessly downloading the installers when you chose to install a game.

    • sp3ctr4l@lemmy.dbzer0.com
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      3 days ago

      Imagine what happens if Steam Valve just stops developing Proton.

      Oh, haha, well, then uh, in not too much time, linux gaming for all future games beyond that point goes back to being roughly where WINE was a decade ago, future games that work on linux goes back to being a really weird, esoteric, niche thing.

      People really don’t understand that Proton basically is the most important project in the history of linux, of free software, in terms of getting an actually sizeable chunk of people to use linux regularly, to abandon corporate OSs.

  • Pissmidget@lemmy.world
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    3 days ago

    Wouldn’t Steam, with TF2, be the most costumer oriented?

    On being customer oriented on the other hand, Steam could use some improvement.

    • GottaHaveFaith@fedia.io
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      3 days ago

      Akcthually you can publish drm free games on steam, it’s just that you cannot download an installer. But for some games you can just copy the folder and it’s going to work even without steam. Also GOG enforces drm free games

          • Pissmidget@lemmy.world
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            3 days ago

            I do hope you’re as purposeful in misunderstanding me as I am in taking the costume/customer typo as an intended choice of wording.

            If so, kudos for beating me at my own game, because I’m not sure!

  • iegod@lemmy.zip
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    2 days ago

    You do you but I don’t reject any platform or publisher and treat each game/sale on a case by case basis as it suits me. If the product is good enough I will put up with additional installations.