It runs at 30fps on all the lowest settings on a 2070 with 64gb ram and an i9-12900K.

It is quite possibly the worst performing game I have ever seen. It’s a piece of crap.

Glad I didn’t pay for this shit. And I will not. 🏴‍☠️ The writing and worldbuilding is probably AI and gutter tier liberal political takes anyway.

I am absolutely stunned by just how badly this thing runs like omfg I run Elden Ring at 120fps at the same resolution. What the fuck is wrong at Bethesda? I’m so mad about this I just played Armoured Core at a rock solid 144fps and it is so jarring to go from that to this absolutely horrific performance.

  • FourteenEyes [he/him]@hexbear.net
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    1 year ago

    Everything I’m hearing about this game is exactly what I expected from it. Bland, soulless, empty, buggy as hell, terrible writing, etc.

    I can’t even enjoy being smug anymore, though. I don’t like being smug now. It feels bad.

    • Frank [he/him, he/him]@hexbear.net
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      Same. I stopped talking about it with my friends because I was incredulous they’d decided to make a new IP, incredulous they’d picked something so bland I’ve been calling it “Corporate Memphis in Space”, and incredulous that basedon what I’m seeing on discord it’s exactly what I thought it would be - Empty, colorless, no soul or substance at all. Space is just a bunch of loading screens as you go from one barren grey planet with one point of interest to another barren grey planet with one point of interest. You don’t really fly your ship at all, except to point it’s nose at badguy ships while you hold down the fire button.

      I wasn’t expecting full of Elite Dangerous, but I was expecting you to actually be able to fly and land the space ship somehow.

      • FourteenEyes [he/him]@hexbear.net
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        Wait, you don’t even fly the ship? So it’s more like Outer Worlds but with procedurally generated planet dungeons? Jesus.

        ALSO: I want to point out that you can totally do space race aesthetics and have it look amazing, because Prey did it back in 2017

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          Just gonna point out that Prey was going for a very, very different aesthetic than Starfield. Prey is Art Deco, a style popular in the 1910’s-1930’s not “space race.” Starfield is definitely going for a more “NASA-punk” aesthetic.

          Whether it achieves that well, I can’t say, I only played like an hour and a half before I got bored and felt no desire to go back. I like the space suit designs though—chunky tech is great.

          • FourteenEyes [he/him]@hexbear.net
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            The concept artists of Prey explicitly described it as Neo Deco, a revival of the Art Deco style. But again, that’s only the front end of the station. The nuts and bolts stuff, the GUTS and the Psychotronics laboratory, etc. all have that bulky 1960s/1970s NASA tech look to them, with a hefty dose of Soviet satellite/rocket aesthetics to boot. Point is, everything looks functional but is also layered with style and design that tells a story. Starfield just looks uninspired.

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      I feel like Starfield shows us in real time why gamers are so reactionary and mindlessly uncritical and the power of propaganda. They will buy anything as long as you tell them what they want to hear. They watch 1 or 2 commercials and poof! Their decade or so of lived experience with Bethesda being shitty evaporates. Tod D. Howard wins again

  • FlakesBongler [they/them]@hexbear.net
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    Honestly, I don’t know why anyone is surprised by Bethesda being crappy anymore

    If Fallout 76 and Redfall didn’t convince anyone they’re willing to publish absolutely unfinished gibberish, I don’t know what will

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      You don’t even need to go that recent. Fallout 4 was trash. Skyrim was bland. Fallout 3 and Oblivion had fun side stuff but the main quests totally sucked.

    • Awoo [she/her]@hexbear.netOP
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      I kinda don’t mind the aesthetic. It’s better than all things being awooga and will be hard for the awooga people to mod without completely and totally breaking the aesthetic. The effort that will be necessary for clothing mods in this game is going to be very high because there’s pipes and shit hanging off them in all directions. It’s not an easy art style to mod for.

      I actually think that’s partly why it won’t catch on. It’s a hard aesthetic to do and everything in the industry is about streamlining your asset creation. That and doing it in an optimised way is just not possible, and I don’t think any other companies like putting out things that perform this poorly.

      The factions seem uninspired right now and after a few hours I have absolutely zero emotional investment in literally anything at all. It’s a run, kill, loot, gameplay loop with so far absolutely no emotionally interesting anything, the space stuff only brings to the table disjointed fast travel and terrible space fighting. Oh and since it’s not Fallout the one thing that makes up for Bethesda’s terrible shooting the VATS system isn’t here, so you just have Bethesda’s terrible shooting with no redeeming features.

      If it can’t emotionally invest the player in any of its universe building then it’s just going to leave people feeling like the aesthetic itself is the problem, when in reality the problem is most likely that Bethesda has no creative talent left at all and can only rehash rather than create anything new.

      I can’t stress enough how disjointed it feels travelling between planet ground, your ship interior(loading screen), your ship seat, takeoff loading screen, go into menu, find place you want to go, fast travel (loading screen) to place, watch cut scene of your ship flying from A to B, look at planet you’re now orbiting, go into menu, select planet, select landing site, watch cut scene of you landing(loading screen), get out of chair, walk to door of ship, loading screen, get on ground of new planet.

      All of this should be seamless by now it’s SOOOOO disjointed and feels really bad.

      Oh I also think my computer would probably run Star Citizen with more frames. So there’s that too. Not that I want to but it’s a serious mark against it.

      • Grebgreb [he/him, they/them]@hexbear.net
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        Oh and since it’s not Fallout the one thing that makes up for Bethesda’s terrible shooting the VATS system isn’t here, so you just have Bethesda’s terrible shooting with no redeeming features.

        lol that sounds amazingly awful

      • Mardoniush [she/her]@hexbear.net
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        Yeah, agreed. That said as annoyed as I am with constant horniness I’d have liked at least some feminine clothes.

        I’ve been to every shop in every major city and I’ve found 1 dress and two shapeless tunics out of close to 100 variants.

        • Awoo [she/her]@hexbear.netOP
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          Yeah, agreed. That said as annoyed as I am with constant horniness I’d have liked at least some feminine clothes.

          The entire industry has overcompensated for sexualisation by removing ALL femininity from games and it fucking sucks. It’s relatively nice that feminists have successfully influenced large parts of the industry but they went much too far the other way.

          • Mardoniush [she/her]@hexbear.net
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            Yeah. BG3 was better but not by much. (Why can’t I wear the pointy sleeved medieval dress the pregant lady in the hag den has?! No it isn’t practical, but I’m a bard so that ship has sailed. I want to ride sidesaddle on a white horse playing the Ballad of Enemy Explodes while my companions roll their eyes at me!)

            I don’t think it’s the fault of feminism more than a lot of male designers having no clue about what femininity in design even is beyond “makes me horny”.

            Starfield though seems to really commit to the “no pretty things ever” bit. Do they not realise that if ordinary people go to space there will be lace on spacesuits before the week is out?

            • Awoo [she/her]@hexbear.netOP
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              Yes don’t get me wrong here. I am not blaming feminism for the problem. I am blaming developers for overcompensating and out of fear they’re just removing everything that could be considered high levels of femininity from games entirely.

              I’m on the side of the fence that actually doesn’t care about sexualisation if you do it right either. If you’re going to do sexualisation to women and do it in equal amounts to the male characters I am completely fine with it. The japanese developers seem to get this right in some games, although they tend to have different cultural problems.

              Starfield though seems to really commit to the “no pretty things ever” bit.

              New World committed to this too and I hated it.

              if ordinary people go to space there will be lace on spacesuits before the week is out?

              Sequens and sticker bling jewels.

              I think one of the bigger issues with their fear of this content is that they’re also completely averse to having anything about it in their games too. Questline with a staff team on a remote facility where the women are treated as a lower stratum? They wouldn’t make this because they’re afraid of it. Questline involving space sexworkers? Which would ONE HUNDRED PERCENT be a major issue in most of the cities present in these games? They’re afraid of it.

              The worldbuilding that they are doing suffers because they are ideologically afraid of approaching it properly. They end up with bland worlds because they’re afraid of touching anything that might have an edge, anything that might upset certain groups of people, what they’re creating ends up being like unseasoned food. Sure it’s edible but it’s lacking a lot of human elements created by the problems and contradictions of societies. They don’t want to include “marginalised” topics, whether it’s women or race or lgbt, all those topics are white washed away and don’t exist in futureverse, it would be almost utopian if it weren’t also full of pirates and megacorps waging private warfare, but at the same time even the evils of the megacorps don’t really feel real because the FIRST thing corporations would do is find marginalised people they can hyper-exploit.

              Caveat: I have not played enough quests to guarantee that none of this is in the game yet. But it is my impression so far.

      • Frank [he/him, he/him]@hexbear.net
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        The effort that will be necessary for clothing mods in this game is going to be very high because there’s pipes and shit hanging off them in all directions. It’s not an easy art style to mod for.

        The TES modding community will figure it out. You really can’t sell them short.

        will be hard for the awooga people to mod without completely and totally breaking the aesthetic.

        I’ve been hanging around the edges of hte TES modding scene for twenty years now. They will have skin-tight space suits within 8 hours of the GECK dropping. Space bikinis in maybe 8.25.

        • Awoo [she/her]@hexbear.netOP
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          The TES modding community will figure it out. You really can’t sell them short.

          TES clothing models are vastly more simple than these models. I suspect simple clothing will be made but really detailed high quality stuff that meets the requirements to fit into the aesthetic will be rare.

          I’ve been hanging around the edges of hte TES modding scene for twenty years now. They will have skin-tight space suits within 8 hours of the GECK dropping. Space bikinis in maybe 8.25.

          Oh absolutely this will happen the fastest. In particular because it’s the simplest content to make. Very few polygons are needed in a bikini.

          If I had any chops on the 3d side of things what I’d do is go steal Cyberpunk 2077’s models. 90% of them won’t fit in but a couple will work.

          Honestly I think modding will focus most around regular clothing rather than armour, space suits and helmets because those things are way harder to make and the standard in game is pretty high, with clutter detail all over the outfits that are a bit beyond non-professional work in my opinion. We’ll see though. Regular clothing on the other hand anyone can learn to make especially as it all already exists.

          • Frank [he/him, he/him]@hexbear.net
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            I really think you’re underestimating the mod community. The clothes have gotten more complicated but the tools have gotten more sophisticated. And these are deeply weird people who dump massive amounts of time in to their hobby. And a good number of them are professionals, or as good as… Or, you know, better, since it’s Bethesda.

            Oh yeah and they will definitely rip every asset that isn’t nailed down and has even remotely similar fidelity. I can’t wait to run around as Doomguy or something, if I decide to get the game at some point.

    • LiberalScratcher [none/use name]@hexbear.net
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      Who coined “NASApunk”? I need to know so I can shout at them until I’m blue in the face it’s so stupid.

      I’m tired of people just abusing language and just smashing words they don’t understand together to make a shorter words that are even more incomprehensible.

      When people use “punk” in this way they prove they only understand it as an aesthetic and not it’s ideology whatsoever.

      Or fuck it maybe I’ll just give in. Everyone knows there is nothing more punk than a literal government agency.

      • Frank [he/him, he/him]@hexbear.net
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        If NASApunk was actually like 1960s retro-futurist with a hard realism aesthetic, sort of like what Alien did with it’s space truckers aesthetic, that’d at least be something. This is just nothing. Everything is incredibly sterile. There’s nothing about it that defines a product, that tells a story, that says anything. I hated how Beth’s Fallout leaned hard in to the 1950s aesthetic despite that not really being a thing in Interplay’s Fallout games, but at least it’s a look. TES is full of distinctive elements that set it apart from other fantasy worlds. This has nothing.

    • iridaniotter [she/her, she/her]@hexbear.net
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      The whole NASApunk thing is so funny. First off, it’s the epitome of the modern corporate cyberpunk trend. So we have this trend of adding -punk to aesthetic styles without even thinking about punk. Then we have the trend of soulless companies unironically trying to produce cyberpunk content. So Bethesda is trying to create its own punk style that has zero punk. Very bizarre but also very expected.

      So let’s ignore this ridiculous “NASApunk” misnomer and just look at it as NASA aesthetics in science fiction. Well, we already have that in the form of retrofuturistic art from the 60s to 80s - oftentimes commissioned or made by NASA. If you want something to look like NASA, you paint it white with some black detailing. That is the classic NASA aesthetic. If you’re borrowing from this period of NASA-inspired futurism, then your world should have rotating space habitats, moon bases, mass drivers, big spaceplanes, space-based solar, and obviously ROCKETS!! But from what I’ve seen so far, Starfield takes very little from these aesthetics. “NASApunk” is just bulky spacesuits and spaceships that aren’t pristine transposed onto a generic scifi world where capitalism exists in the 24th century, there’s dogfighting in outer space, and FTL and artificial gravity is trivial.

      • Frank [he/him, he/him]@hexbear.net
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        If you want to see SpacePunk that actually has some Punk in it check out the Indy warships in the 15 minute long FMV intro to 1998s Independence War/I-War

        One of my favorite pieces of short-for Sci Fi even 25 years later

        https://www.youtube.com/watch?v=ij0NlMVd4Mw

        This is the best quality I could find. It’s an old game.

        It’s so fucking cool, though. It’s a sim. Your ship, and every other ship because there’s only two classes of warship iirc, all behave the same way. So you have to be a mean tricky SOB to win fights. You’ve got two particle cannons, missiles, and shields. You’ve got scanners. And you’ve got your repair teams. And that’s it. That’s your tool kit. Figure it out. Everything that happens in the FMV, including iirc handling FTL travel yourself, happens in game.

        And the shape of the ships isn’t arbitrary. Their shields and power systems are generated by a large ring, so the destroyers are flat pancakes with two wings to act as spars for the weapons, a huge cowling for shaping the engine exhaust, and a tiny command pod nailed to the front. They came up with a reason behind their spaceships so there’s some in world justification for the cool ship. And they’re really just an iconic look, very distinctive with their flat, aggressive profile and huge flaring engine cowling.

        Did I mention it has Newtonian physics? IT HAS NEWTONIAN PHYSICS! Yeah, it’s simplified, but you can fly in one direction, flip your nose around, and shoot at ships following you, or whatever other silly Newtonian Drift stuff you want to do.

        • axont [she/her, comrade/them]@hexbear.net
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          I think the WWE 2k Yuke’s engine is older and was around for longer. It was around from 1999 to 2019, but I don’t think it’s in use anymore? I think NaughtyDog still uses some kind of scripting language that’s been around since the first Jak and Daxter.

          There’s also Telltale who’ve used the same engine since I think 2005? And also there’s the Build Engine from 1995 that occasionally gets new games, like Ion Fury.

        • Altima NEO@lemmy.zip
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          Isn’t call of duty using code based of the quake 3 engine? Or some kinda idtech engine

      • Awoo [she/her]@hexbear.netOP
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        At least rebuild it with performance in mind and modern seamless world design. There’s so much that could be improved that are straight up just engine problems. They could rebuild with exactly the same capabilities but with an understanding of what mistakes were made with it.

        And on top of that they can improve the mod scene by designing the new engine around the limitations that this engine creates. In particular the incredibly bad script-lag it has.

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      There’s no reason to ditch it entirely, they’ve replaced most of its components over time so it’s something of a ship of theseus at this point. People continuously insist that they’re being held back by its technical limitations. I’ve specifically been told that their engine can’t handle ladders in the past, yet somehow those made it into Starfield. Not to mention how they managed to add functioning netcode and client-server architecture to the engine for Fallout 76. Most people saw 76’s release as an absolute shitshow (and it was) but anyone who has worked with netcode would appreciate that it’s a miracle that it worked as well as it did, because nothing they started with was ever designed with network synchronization in mind at least for over a decade.

      If they took something like Unreal and modified it so they can do the same things as with their current engine they’d likely run into similar performance issues if they were attempting the same scope. All of the stuff like persistent objects in cells that are essentially signature to their games (instead of just having a few interactable objects in each cell) will be somewhat computationally expensive no matter what engine they’re implemented on.

      • bitwolf
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        That’s funny. I was just noticing how jank the ladders are inside ships.

    • doublepepperoni [none/use name]@hexbear.net
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      I’ve watched videos about it, especially the Unity port and I would love to see a modern take on that style and scale.

      Apparently some of the Daggerfall guys are chipping away at a spiritual successor

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        The unity port is a delight imo and totally free.

        The spiritual successor is called Wayward Realms and I think it’s in the “pitching to investors” phase at the moment.

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        Yeah the remake in Unity is done.

        One of the writers from the original game found out about the remake and wrote a bunch of free quests for it.

        The modding community is active and the game is a big fun sandbox to play in.

        I think the team is now moving on to a Morrowind Unity port but I’m not completely sure about that.

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    oh cool there’s a reliable source on the seas for it already?

    smuglord Bethesda, you fools why would I pay $69.99 for Fallout 4 in space when I can get it for free 24 hours after it releases. I will set my 1060 on fire but I will do it at no upfront cost

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        Ah yes the From Software games, renowned for their stable, non-stuttery performance and support for high frame rates

        (Armored Core 6 is a very welcome exception to the rule of From Soft game performance. Hopefully they keep that up going forward)

  • ElChapoDeChapo [he/him, comrade/them]@hexbear.net
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    There are times I’m unhappy to be right about something I was being pessimistic about, I’ll admit this isn’t really one of those times

    Bethesda and todd have had a massive ego problem for almost 2 decades now and they’ve been past their prime since before Oblivion, kinda hope they eat shit on this a bit

    This game lets you “do everything” but it has giant mechs that aren’t able to be piloted while Armored Core 6 just lets you pilot the giant mech and does that well, I know which I prefer

    • Frank [he/him, he/him]@hexbear.net
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      There are no rovers, no bikes, no jeeps, and no shuttles. You can’t choose where to land your ship or fly it on the planet at all. It lands somewhere, and you have to walk to your destination (Bouncy silly jetpacks don’t count).

      Like come on Elite Dangerous has shitty little buggies and it’s a decade old game made with beer money.

  • It’s impressive how bad the performance is. I had to use AMD Adrenalin to limit it to 60fps to stop it from crashing immediately. Not that it was running higher than 20 at that point anyway.

    All settings to lowest. Had to lower my monitor’s resolution to 1080p because the game doesn’t have a normal fullscreen option, only borderless, and no way to downscale.

    After all of that it runs at a buttery 25-30fps looking worse than Skyrim which can run at 144 without a second thought. I genuinely don’t understand what the fuck they did, low settings look maybe equivalent to medium on Skyrim, a 12 year old game, while running so much worse.

    My graphics card certainly isn’t the newest but there is absolutely no reason it shouldn’t be able to run any game coming out now at least on low.

  • Kuori [she/her]@hexbear.net
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    when was the last time bethesda made an actually good game? not a template for modders, not a “it’s good but,” a genuinely quality game.

      • TraumaDumpling@hexbear.net
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        morrowind:

        whoosh whoosh whoosh whoosh whoosh whoosh whoosh whoosh smack whoosh whoosh whoosh whoosh whoosh

        gamers:

        this is the best game EVAR!

        • SerLava [he/him]@hexbear.net
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          You had to know what you’re doing. You have to use the skills you picked for your character, and you had to conserve your fatigue. That’s not intuitive but when you do it, you don’t woosh very much

          I also give every single character a minor skill in Alchemy to help them eat Saltrice and Marshmerrow, the cheapest fatigue and health potions EVER

          • TraumaDumpling@hexbear.net
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            in other words: every star sign except The Warrior is absolutely useless if you want to hit people with attacks

            • SerLava [he/him]@hexbear.net
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              yes that’s a very good birthsign especially because it raises the floor on your hit chance even with no fatigue left.

              But I was just doing a Morrowind run in the last couple weeks, and I never had an issue, just made Long Blade a major skill, kept my fatigue up, and smacked people down. It also helps to mostly do power attacks - the chance to hit really seems higher IMO.

              I was born under the Charioteer which is also amazing (What? Morrowind? Slow? What ever do you mean?)

              And you’re not playing Morrowind right unless you stack up money until you hit 100k and start buying piles of Grand Soul Gems, Summon Golden Saint scrolls and Soul Trap scrolls and then constant-effect enchanting every single article of clothing, either by paying an enchanter who also buys soul gems and getting your money back each time, or by pureeing 400 ash yams and 400 netch leather until you have a galaxy brain and doing it yourself. You can make fatigue just stop ever going away

        • privatized_sun [none/use name]@hexbear.net
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          this is the best game EVAR!

          Its because of baby brained consumers who want a “smooth, frictionless experience” that we have such boring and watered down products like all their games after Oblivion.

      • charlie@hexbear.net
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        People hate on morrowind for the worst reasons. There are so many options in the game to tackle most of the criticisms I hear. The game just doesn’t hold your hand about it.

        “It’s too slow” Boots of blinding speed, alchemy potions, enchanting, custom spells, level your skills by playing the game

        “I can’t hit anything” read how fatigue works, tag a weapon type as a major skill and use that, only use strong attacks, train your skill. Mechanically you’ve fixed that issue. Another option, use magic. Enchanting shenanigans, alchemy, or any combination of the above.

  • MedicareForSome [none/use name]@hexbear.net
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    Playing a pirated copy at 60 fps on 5800x/3070 near max settings using the DLSS mod scaling 720p up to 1440p in 21:9. Maybe I have bad taste but I’m enjoying it a lot. Similar to Fallout 4 but with much better writing. Le capitalism in space. Takes itself pretty seriously.

    So far I’ve been able to

    spoiler

    agree to blow up a stolen ship for a corrupt official, lie to the pirates on board and pretend to be a pirate, get found out immediately when boarding. Then by luck I convinced them not to kill me with a difficult speech check, I agree to let them keep the ship and in exchange they give me an incriminating letter about the official. I then lie and tell the official that I blew it up and then report them to authorities.


    Compared to Fallout 4 which consisted of “Go shoot these guys who are bad because they’re bad guys”, this is a breath of fresh air. The fact that you can talk to many enemies rather than kill on sight is very nice. The dialogue is revamped and speech checks are a series of luck-based dialogue choices that make it feel a lot less like “I think you should just give me everything for nothing in return”

    Really this is all I’ve wanted in a Bethesda RPG. Compared to previous releases I’m comfortable saying that this is the most stable at launch so far. I’m a couple hours in and really haven’t seen many bugs beyond animation glitches.

    If you like Bethesda RPGs I fail to see how you wouldn’t like this. Though the “$35 extra to play on labor day weekend” was scummy.

    • Mardoniush [she/her]@hexbear.net
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      1 year ago

      As a Morrowind lover who didn’t like Fallout 4…this feels a lot like Fallout 4. The universe seems dead, the loading screens and third person transitions make it feel small.

      The lore is occasionally interesting so far but I actively hate all the factions while Morrowind even evil factions like the Morag Tong had fascinating justifications. The main quest is showing some interesting stuff but the side content Is. So. Bland.

    • Lovely_sombrero [he/him]@hexbear.net
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      1 year ago

      My PC should run it fine on 1440p (6800xt and i7-12700), but I will still wait for some patches. Especially the black levels in this game are a bit weird.