but also if you play Byzantium you’re going to make no money and every playthrough on the same day on the same year you’ll get fucked by an earthquake and various other events that constantly fire and lose you money
cool story guys, what the fuck is wrong with them?


also what the fuck were these idiots thinking setting this game right before the black death, so every playthrough is like, you build up a little, you’re improving, oh I’m sorry here’s a wrecking ball. When I think of fun I think of building a house of cards only to have it knocked over every time
like literally just set it ten years after so we’re playing the recovery and not the upward slope and precipitious “fuck you” decline
I think the pre-black death starting point was to show that even catastrophes are not necessarily “game ending”, that it is possible in many instances to recover from setbacks and whatnot. I am kinda just talking out my ass though because I’m not a big EUhead, I mostly play hoi4 where losing basically means total defeat, so I think the concept is interesting but maybe it doesn’t play as cool as it sounds.
yeah like maybe it sounds interesting but in practice it’s like I barely scrape my way to stability and then oh here comes that ol’ scripted event
see you at 300k people and spending the next fifty years just waiting for people to populate the buildings that are already there!