alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 days agoJapanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.bizexternal-linkmessage-square40fedilinkarrow-up1104cross-posted to: games@sh.itjust.workshackernews@lemmy.bestiver.se
arrow-up1104external-linkJapanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.bizalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 days agomessage-square40fedilinkcross-posted to: games@sh.itjust.workshackernews@lemmy.bestiver.se
minus-squarescratchee@feddit.uklinkfedilinkEnglisharrow-up17·3 days agoNotosans all the things everywhere? It’s a shame, but font users have an ethical duty to not pay these scumbags anything
minus-squarenasi_goreng@lemmy.ziplinkfedilinkarrow-up7·2 days agoNoto Sans definitely not choice for most of games. Imagine having Elden Ring or Persona being served as Noto Sans. Even text heavy games, especially visual novel, use unique suitable font on main menu.
Notosans all the things everywhere? It’s a shame, but font users have an ethical duty to not pay these scumbags anything
Noto Sans definitely not choice for most of games.
Imagine having Elden Ring or Persona being served as Noto Sans. Even text heavy games, especially visual novel, use unique suitable font on main menu.