alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 days agoJapanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.bizexternal-linkmessage-square40fedilinkarrow-up1104cross-posted to: games@sh.itjust.workshackernews@lemmy.bestiver.se
arrow-up1104external-linkJapanese devs face font licensing dilemma as leading provider increases annual plan price from $380 to $20,000+www.gamesindustry.bizalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 3 days agomessage-square40fedilinkcross-posted to: games@sh.itjust.workshackernews@lemmy.bestiver.se
minus-squareAzzu@lemmy.dbzer0.comlinkfedilinkarrow-up18·edit-22 days agoAre you sure about this being true in Japanese? Open source culture over there might be different, and I don’t think many Western fonts include Japanese glyphs. It’s likely, but I wouldn’t extrapolate from my Western experiences in this case.
minus-squareArcaneSlime@lemmy.dbzer0.comlinkfedilinkarrow-up1·edit-21 day agoI’d bet it’s easier (and probably exists) with Katakana and Hiragana, Kanji OTOH, maybe not.
Are you sure about this being true in Japanese? Open source culture over there might be different, and I don’t think many Western fonts include Japanese glyphs.
It’s likely, but I wouldn’t extrapolate from my Western experiences in this case.
I’d bet it’s easier (and probably exists) with Katakana and Hiragana, Kanji OTOH, maybe not.