So, when Proton came out, and Windows games Just Worked on Linux, a lot of developers gave up making or maintaining native Linux versions of games, and the way you make games for Linux is make them for Windows and run them in Proton.
Are we now going to make games for Windows x86 and run them in Proton, on ARM? And are we going to get to a point where we start actually making games for the hardware and OS we play them on, or are we just stuck with compatibility lasagna?
I think there point is that Linux support hasn’t really increased Linux native games. It’s possible it’s even hurt it as they can just develop for one platform - windows.
So, when Proton came out, and Windows games Just Worked on Linux, a lot of developers gave up making or maintaining native Linux versions of games, and the way you make games for Linux is make them for Windows and run them in Proton.
Are we now going to make games for Windows x86 and run them in Proton, on ARM? And are we going to get to a point where we start actually making games for the hardware and OS we play them on, or are we just stuck with compatibility lasagna?
garfield i told you to get off git
When devs switch their development PCs to ARM, you will also start seeing ARM native versions. It is the same with Linux and Proton.
I think there point is that Linux support hasn’t really increased Linux native games. It’s possible it’s even hurt it as they can just develop for one platform - windows.