• tiberius@lemmy.ca
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    8 days ago

    Did they announce a campaign using Daggerheart system? 3 months ago, there were no confirmed plans.

  • Brutticus@midwest.social
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    8 days ago

    We did a one shot to test the system. My main impression is tied to the 2d12 fear and hope system. I like how combat flowed, but my issue was that it was too swingy; the player phases ends after someone rolls with fear for the first time, whether or not everyone has had a turn. This responds to theater kid energy, where your most outgoing players are fighting for the spotlight. As an experiment, I sat back and didn’t jockey for a turn. I didn’t get one for two rounds (which I consider to be unacceptable). For players who are Rule Players, this could be just as bad, as a first order optimal strategy might be to allow someone to go first to stack buffs or de buffs or whatever, so it means that if that person consistently misses, the same PCs are consistently missing their turns. I know that its unlikely, but its unacceptable that this is part of the range.

    I really liked the fear and hope points specifically. A bad guy currency that the players generate is pretty sick. Imagine in a dnd alike, if a crit failure meant you just failed, and the DM got a fear point. All kinds of things you could do.

  • Clay_pidgin@sh.itjust.works
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    8 days ago

    We did a 3-shot in dagger heart. It’s a decent system. Evasion is perhaps too strong, but overall we enjoyed it. Our beloved DM is going to run the next campaign in the system.

  • FaceDeer@fedia.io
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    8 days ago

    I play with a couple of groups, and everyone can be divided into two distinct groups:

    • Those of us who are the most active movers-and-shakers - the DMs, the really invested players, the ones who actually organize the sessions - and who are completely sick and tired of D&D both from a mechanics sense and in terms of the legal/business nonsense.
    • Those of us who are casual players who equate “D&D” with “Roleplaying game” because they don’t really think about it all that much but who will just go along with whatever the table is actually using.

    I’m in the first group, as evidenced by the fact that I’m posting on a niche RPG community.

  • SevenSkalls [he/him]@hexbear.net
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    8 days ago

    Good for them! Haven’t had a chance to play it yet (we made characters then it fell apart) but it’s nice to see other rpgs do well out there.

  • _NetNomad@fedia.io
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    8 days ago

    it’s interesting, with CR not using daggerheart for their next big campaign, i had assumed they just wanted to sweep it under and rug and forget it happened. and then you hear they sold 2500% more than their projections. i’m not too familiar with the comings and goings of CR but i feel like there’s a story there, especially with them also bringing on a new DM when Matt Mercer basically is the brand. none of this is criticism, if they’re seeing success with both the game and the show and are happy then more power to them. and it’s always great to see anything else succeed in a market so thoroughly dominated by D&D. it’s just… i dunno, curious

    • copacetic@discuss.tchncs.deOP
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      7 days ago

      You can watch the first minutes of this interview with Travis and Matt.

      The short answer seems to be: The decision to use D&D was made months earlier and they were too committed to that already.

    • MJKee9@lemmy.world
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      7 days ago

      Based on interviews that I’ve seen, they didn’t go with daggerheart because campaign 4 has been in the works for over a year, prior to the daggerheart release. So they had to develop it around an existing system. Also, their campaigns are the main part of their brand. I would assume they wouldn’t want to go all in on using a system they weren’t sure was going to even be popular.