• supersquirrel@sopuli.xyz
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    5 hours ago

    The last of the old cargo cult is finally converting to the new one.

    Good now maybe indie developers can actually do something interesting with VR and begin the process of rehabilitating the destroyed perception it has gotten with the public.

  • Stupendous@lemmy.world
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    6 hours ago

    There’s practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

    • AnchoriteMagus@lemmy.world
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      5 hours ago

      If anyone’s ever going to be able to crack the secret to widespread adoption of VR, I think it’ll be Valve.

      • Truscape@lemmy.blahaj.zone
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        49 minutes ago

        In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

        VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

    • Archer@lemmy.world
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      41 minutes ago

      They couldn’t even get the people making it to play it in their spare time

    • Beacon@fedia.io
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      4 hours ago

      That doesn’t seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there’s all the associated staff of managers, hr, administrators, etc.

    • calliope@retrolemmy.com
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      4 hours ago

      Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR.

      So it could be considerably more!