• doodoo_wizard@lemmy.ml
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    8 days ago

    Not to be all “um, actually!” but mmo people are basically cloud gaming and the technology to make all the decisions centrally on a server and then communicate their results clearly to the players while also limiting the type of engagement a player can have with the mechanics has been in active development for three decades now.

      • doodoo_wizard@lemmy.ml
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        7 days ago

        Yeah I agree with you. They’ll just stop designing games that need acceptable lag, like mmos broadly speaking have done.

        I’m explicitly talking about actual latency between the user and the server (it would be a lot easier in a cloud gaming situation to just transmit and receive directly between the high bandwidth, low latency data center all the rendering and processing is happening on and the game server instead of relying on the users Chromebook to act as an intermediary!) here, not early mmos that would do all kinds of crazy shit to try to compensate for it.