Is it any good? How did they handle the New Vegas stuff? Is Yes Man my beloved in it?

  • BanMeFromPosting [none/use name]@hexbear.net
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    3 months ago

    I need someone IRL to talk about New Vegas it seems. It’s been on my mind a lot recently for some reason. This mirrors the conversation I had with @Cowbee@lemmy.ml about the game.

    The ending of New Vegas is where it becomes clear that, while the writers are politically conscious and better than most of their colleagues, they’re still not “based” for lack of a better descriptor. Either that or the theme of “Old World Blues” they worked with constrained them.

    The Yes Man ending for New Vegas has always bothered me, because the communities seem to be completely lacking for governance and leadership. It’s all The Courier and once the courier goes, so does the organisation. Despite all the work you can do to make disparate communities stronger and self-sufficient, despite how you can tie them together and make them work together - Or at least create a ludonarrative sense of connection - It’s all just you. I wish there was an ending that focused more on organizing an independent Vegas or creating a new faction within the NCR that could function as a launching ground for a post-post-apocalyptic spartacist group. That could be such an interesting setting too! Imagine playing in the wake of a failed leftist coup. Imagine “Auf auf zum kampf” getting the Bella Ciao treatment. Imagine what could be told in a fallout game set in a Weimar-style-NCR.