Hi All,

Our playgroup is finally switching over from d&d to pathfinder. We just finished the beginner module and are looking for what to do next and looking for recommendations.

We are experienced RPG players but no pathfinder experience so want to avoid something too lethal. Additionally, it seems many modules skew heavily into dungeon crawls but we are looking for maybe a bit more of a healthy mix of combat and roleplay.

I’ve heard of the adventure paths, is that the main thing to be looking at? Or are there also more conventional, less episodic modules out there? I only have a rough understanding of what the adventure paths even are so insight there could be helpful too.

Thanks!

  • HubertManne@piefed.social
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    26 days ago

    hey thought I would mention you may want to look at this. https://wanderersguide.app/ it is a character sheet thing with a lot of options and I only use the free version but the paid might have some virtual play options but im not all sure what. It has an option to make a character public and I know there have been some discord integrations so I assume anything could api call it and keep track of things.

  • HubertManne@piefed.social
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    26 days ago

    strength of thousands is an adventure path where its like the players are students like in harry potter. It does mean everyone has to have a magic archetype (choice of druid or wizard) but you can combine that with any class so you can still be a fighter or rogue or whatever and have a little magic from the archetype.

  • snek_boi@lemmy.ml
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    27 days ago

    Maybe suggest to the GM to read something like So You Want To Be A Game Master? That way your GM doesn’t rely on pre-existing adventures and can, instead, create them.

    • danciestlobster@lemmy.zipOP
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      26 days ago

      I am the GM, I’ve been homebrewing for d&d for almost a decade. My nervousness is I am not sure I know the system well enough to balance encounters yet in Pathfinder, hence reliance on a module.

      • SuperNovaStar@lemmy.blahaj.zone
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        26 days ago

        Sounds like what you need is a bestiary to build encounters from.

        Archives of Nethys is a great place to go for that.

        Honestly player characters in PF2 aren’t that fragile, (at low levels) you can just throw something vaguely level appropriate at them and all will be fine. They can always run away if things get spicy.

        • HubertManne@piefed.social
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          26 days ago

          mmmm. I mean a crit fail after going down is death. Its unlikely but could easily happen eventually to someone in the party over time. I honestly feel doubling the levels when downed or just tossing the mechanic in homebrew.

      • HubertManne@piefed.social
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        26 days ago

        peanut gallerying here but pathfinder is very good with encounter math. Still I could see doing an adventure path before diving into homebrew on a new system. I mentioned strength of thousands but a few have a lot of non combat or unique mechanic things. Like I played part of the assasination one and much of that is about investigation and planning and stealth. Its almost like oceans eleven kind of thing but with assasins. Downside is like the nicest a character can be is an honorable assasin. paizo has a bunch of free one shots. they put one out every year on rpg day. if you want to save a few bucks and just get a feel for encounter building you could play a few of those with your group before making a final group configuration type thing. people can try various classes and such while you get a feel for the rules.