• Omegamint [comrade/them, doe/deer]@hexbear.net
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    1 month ago

    Honestly the writing often felt a lot better when it was simpler combined with no voice acting. The convolution combined with the voice acting really makes a lot of modern jrpgs just impossible to bear.

    • Belly_Beanis [he/him]@hexbear.net
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      1 month ago

      There’s so much more your brain fills in when playing the older DQ titles. There’s maybe 100 lines of dialog in the first Monsters game, but holy shit did my imagination run wild.

    • booty [he/him]@hexbear.net
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      1 month ago

      I honestly think RPGs should by default have no voice acting. That should be the standard. Voice acting just so heavily constrains the writing, and bogs down the development. Writers can’t just write as much bullshit as they want because every single line has to take up time in a fucking studio.