• 389aaa [it/its]@hexbear.net
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      8 hours ago

      Destruction of rare subcultural artifacts is so based, I agree.

      Future historians will love that their ability to research the culture of this period in depth is compromised because of funny customs protection breaking the bad evil anime game.

      • Blakey [he/him]@hexbear.net
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        7 hours ago

        An “adults only” anime styled VN where all the characters appear to be high school students may be a “rare subcultural artifact” but I am not convinced it’s the type we should be preserving.

        • videogame [he/him]@hexbear.net
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          3 hours ago

          Okay shut up, every first world country is attempting to enact mass surveillance through digital ID and justifying it through “think of the children” bullshit, now is not the time to act epic cool based about icky yucky hentai

        • Carl [he/him]@hexbear.net
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          6 hours ago

          afaik Tsukihime takes place seven years after the protagonist leaves high school, putting the characters in their 20s. Not that that matters to people who are unthinkingly reactionary about anime.

          • Blakey [he/him]@hexbear.net
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            5 hours ago

            I quite like anime, but when I tried to look this up the characters were described specifically as high school students. There is a HUGE problem with this sort of thing in Japanese culture generally, in anime, and particular in the various adult oriented anime. Noticing that is not “unthinkingly reactionary”.

      • Evilsandwichman [none/use name]@hexbear.net
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        7 hours ago

        the culture of this period

        This isn’t 5000BC where only like a handful of people know how to read and write; there’s no end to the culture of this period, I don’t think a handful of items being permanently lost will forever obscure the culture of this period. It’s hardly the 90%-99% loss of ancient writing like what happened with works from ancient Greece, Persia, etc.

        I think future historians will be able to get over this loss.

        • BanMeFromPosting [none/use name]@hexbear.net
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          2 hours ago

          That attitude is what leads to us losing so much of our cultural archives.
          Only 3% of games from before 1985 are still available for reissue. And only about 13% of games issued from before 2010 The rest of these games are considered, by archivists, “critically endangered”.

          Only 5% of physical art is likely to survive the next century

          The amount of writing lost is also immense. Not to mention media like movies, tv and so on. The idea that “oh they will manage” is not a new one. Look into the victorian “third spice”.

          • Evilsandwichman [none/use name]@hexbear.net
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            35 minutes ago

            I admit I haven’t read these studies in full, but these seem to be referring to actual hard copies of the games; isn’t there far more of this stuff located on people’s hard drives via pirated copies, roms, etc? I’ve no idea how long hard drives can last, especially compared to hard copies of that content, but surely it’ll still be available for future historians (depending on how far in history we’re talking; I don’t think any of this stuff, not even the dvds or cartridges will be viable in 200 years)

            As for stuff before 1985 that never got uploaded to the internet somewhere, preserving that would’ve been shockingly difficult I would imagine and definitely very easy to lose forever regardless of what form it exists in

        • Orcocracy [comrade/them]@hexbear.net
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          4 hours ago

          No, the physical artefacts like this one that got all slashed up are all that will remain after Google/Meta/etc turn off their servers once the old content becomes unprofitable. Future historians will indeed call the early 21st century a dark age, because while books, sculptures, and paintings can last a thousand years, digital media in “the cloud” fucking won’t.