I vaguely remember that the point of LucasArts’ adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it’s the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something
LucasArts has plenty of moon logic in their games, sometimes even mocking it with humor. DOTT was a lot of this. It just did not stick your save game to a point of no return where you have to restart over.
Lucasarts was much cleaner. We finished DOTT as kids without hints.
Maniac Mansion 2 (DOTT) was way easier (and even came with Maniac Mansion 1 as an in-game easter egg)
I vaguely remember that the point of LucasArts’ adventure games was that they were tired of the bullshit moon logic of Sierra games. I guess it’s the equivalent of someone who was so pissed off with Kaizo Mario that they made Dark Souls or something
LucasArts has plenty of moon logic in their games, sometimes even mocking it with humor. DOTT was a lot of this. It just did not stick your save game to a point of no return where you have to restart over.
Yeah Curse of Monkey Island does have a few “Oh come the fuck on!” Moments.