• vividspecter@aussie.zone
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    2 days ago

    The Frame supports foveated rendering so that will help reduce the requirements a bit. Additionally, while the game looks impressive, it’s mostly corridors and the like so it’s not doing a huge amount of GPU work.

    • Svinhufvud@sopuli.xyz
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      2 days ago

      I might be remembering incorrectly, but didn’t the Frame support foviated streaming not rendering? As in, isn’t foviated rendering a game specific thing, not a headset specific thing?

      • Zamundaaa@discuss.tchncs.de
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        2 days ago

        The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

        I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don’t know how much that helps (or if it’s even implemented in SteamVR).