They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed
As if flash games weren’t 75% dressup games, tower defense, and shit platformers. We still got plenty of that slop don’t worry, we just have other kinds of slop to go with it.
I remember a horrible tower defence with dinos and ugly towers, maps and really strange upgrade designs. Rated one star on some old flash games website.
However absolute masterpieces like fancy pants man are forever good.
The game you are talking about is Age of War and is arguably one of the most well known and beloved flash games ever. It might just not have clicked with you but I have very fond memories of it and find it to be more enjoyable than most recent releases as you could just launch a game, play a bit and be done with it, no toxic mechanics, no forced wait, no super extensive (and kinda boring) content.
one of my favourite series out there is the submachine series (mysterious point and click thing), the rest of pastel games (Aurora was good but as of now it’s abandoned).
i will add GARE sapphire mechs, really good game, raft wars and city siege. nitrome, some obscure game on municipio like fragger or ufo joe. pepsi pinball, chasm (a point and click gane), i’ll see what else i can find.
oh, sure, a kitty dream (nitrome jam game, by rayumi). bubble trouble,the flash player version of bubble bubble.
oh there’s more, bloxorz, morningstar (point and click, by red herring, also very cool), mishroom madness
There was a lot of lazy copies with flash games too. And that’s not unique for indie games or even video games. Every form of media has people copying what’s already successful
Some of the best games are copies of earlier games that flopped, because they were poorly implemented or lacked good marketing or were just ahead of their time.
Yeah there’s a lot of copycats, though even within that there’s some great stuff. My wife has been loving fields of mistria. But also I’m currently playing slay the spire 2 and loving it. You’ve got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I’d rather be playing modern indie games. But I understand why some people would feel the opposite
They definitely skew to the pixel games and the rogue-likes, due to the limitations of a cell phone interface. But Idk if I’d call stardew valley boring.
I had a lot of fun with Slay the Spire and Balatro. There’s a bunch of indie board games that are on mobile as well, Root being one of my favorites. And then there’s all the digital CCGs (basically the only way I play MtG anymore is on mobile).
I would say the bigger problem with finding good indie games is the nightmarish volume of bad games (both indie and otherwise) that crowd out everything in the marketplace. I learn about the ones I like through word of mouth. Anything I just randomly install and fool around with, I inevitably hate.
They all seem to be the same boring stardew valley/dead cells/anyotherauccessfullindiegame clones with pretty pixelart and too much time e commitment needed
As if flash games weren’t 75% dressup games, tower defense, and shit platformers. We still got plenty of that slop don’t worry, we just have other kinds of slop to go with it.
I remember a horrible tower defence with dinos and ugly towers, maps and really strange upgrade designs. Rated one star on some old flash games website.
However absolute masterpieces like fancy pants man are forever good.
The game you are talking about is Age of War and is arguably one of the most well known and beloved flash games ever. It might just not have clicked with you but I have very fond memories of it and find it to be more enjoyable than most recent releases as you could just launch a game, play a bit and be done with it, no toxic mechanics, no forced wait, no super extensive (and kinda boring) content.
one of my favourite series out there is the submachine series (mysterious point and click thing), the rest of pastel games (Aurora was good but as of now it’s abandoned). i will add GARE sapphire mechs, really good game, raft wars and city siege. nitrome, some obscure game on municipio like fragger or ufo joe. pepsi pinball, chasm (a point and click gane), i’ll see what else i can find.
oh, sure, a kitty dream (nitrome jam game, by rayumi). bubble trouble,the flash player version of bubble bubble.
oh there’s more, bloxorz, morningstar (point and click, by red herring, also very cool), mishroom madness
There are lots of other games as well. Let me recommend a couple:
Your “couple” is a whole extended polycule
Some people just have more exciting … gaming lives.
Disco Elysium by itself is an extended polycule.
The polycule is a state of mind
There was a lot of lazy copies with flash games too. And that’s not unique for indie games or even video games. Every form of media has people copying what’s already successful
Some of the best games are copies of earlier games that flopped, because they were poorly implemented or lacked good marketing or were just ahead of their time.
Yeah there’s a lot of copycats, though even within that there’s some great stuff. My wife has been loving fields of mistria. But also I’m currently playing slay the spire 2 and loving it. You’ve got games like cult of the lamb, Rogue Legacy (1&2), every supergiant game, Cassette Beasts, and less well known ones like Song of the Deep. Flash games were their own thing and it was awesome, but with limited time for games these days I’d rather be playing modern indie games. But I understand why some people would feel the opposite
the time commitement bit is real.
They definitely skew to the pixel games and the rogue-likes, due to the limitations of a cell phone interface. But Idk if I’d call stardew valley boring.
I had a lot of fun with Slay the Spire and Balatro. There’s a bunch of indie board games that are on mobile as well, Root being one of my favorites. And then there’s all the digital CCGs (basically the only way I play MtG anymore is on mobile).
I would say the bigger problem with finding good indie games is the nightmarish volume of bad games (both indie and otherwise) that crowd out everything in the marketplace. I learn about the ones I like through word of mouth. Anything I just randomly install and fool around with, I inevitably hate.
Oh stardew wasn’t (ok, the start of year one, maybe)
Yeah, that seems to be the issue. It became so easy to make games (and now even more with vibe-coding) that the market is flooded, often with clones.
:: looks around nervously as someone who loves those specific games::
Yeah, I love the clones, it’s like bonus levels