• Midnitte@beehaw.org
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    12 hours ago

    Really demonstrates just how gimmicky Nvidia is.

    Oh yes, here is variable refresh rate, except you need a special monitor with a special chip.

    Here is improved performance, except its just AI hallucinating.

  • Strayce@lemmy.sdf.org
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    17 hours ago

    Even taking the alleged benefits at face value, and assuming anyone wants it, this still doesn’t make sense. They already promised all their GPUs to AI datacentres. Exactly where are people supposed to get hold of the 5090s required to make this work?

  • NineSwords@ani.social
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    11 hours ago

    I’m not a fan of how it looks in this first previews, but I’m interested to see the potential of this in future iterations. For example, I’ve seen a whitepaper of someone running something similar on top of GTA and make it look photorealistic. If this current implementation gets a couple more “papers down the line” this could possibly speed up development of games immensely and allow for a graphical fidelity that isn’t feasible with current tech. But that’s just potentially. Right now, I don’t see what they’ve shown so far to be anywhere near releaseable.

  • hperrin@lemmy.ca
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    1 day ago

    Oh awesome. I love AI slop infecting every part of my life. Thank you soooo much Nvidia for the slop fountain.

    My favorite part is how it ignores the creative choices of the artists who made the games.

  • TehPers@beehaw.org
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    22 hours ago

    Ok, first, copying and pasting a paragraph to quote from this website fucking sucks. I know it’s a site that gets cited a lot, so I feel terrible for all the people out there who have to deal with that.

    NVIDIA says developers can fine-tune the result with controls for intensity and color grading, allowing artists to adjust blending, contrast, saturation, and gamma to match a game’s visual style. The system also supports masking, so specific objects or image regions can be excluded from enhancement when developers want to preserve the original look or avoid changes in selected areas.

    They seem to at least be giving devs the ability to tune the output to their specific creative style. At least they’re addressing that, otherwise this would make no sense whatsoever because the output looks nothing like the input.

    On that note, as long as I can turn it off, I really couldn’t care less about this. I’ll be leaving it off. Even better if my GPU just doesn’t support this I guess.

    My biggest concern is if game devs are going to get lazier and start requiring this for their games to be playable. That’s basically what happened with framegen.

    • Blaiz0r@lemmy.ml
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      3 hours ago

      It will be useful for Indy devs that don’t have teams of amazing artists