Yuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 16 days agoGamers react with overwhelming disgust to DLSS 5's generative AI glow-upsarstechnica.comexternal-linkmessage-square23fedilinkarrow-up170cross-posted to: gaming@lemmy.zippcmasterrace@lemmit.onlinetechnology@lemmit.online
arrow-up170external-linkGamers react with overwhelming disgust to DLSS 5's generative AI glow-upsarstechnica.comYuritopiaposadism [none/use name]@hexbear.net to Games@hexbear.netEnglish · 16 days agomessage-square23fedilinkcross-posted to: gaming@lemmy.zippcmasterrace@lemmit.onlinetechnology@lemmit.online
minus-squareDort_Owl [they/them, any]@hexbear.netlinkfedilinkEnglisharrow-up56·edit-216 days agoThis is going to remove art direction as a thing and make every game look the same Which is my problem with AI art in general. It homogenizes everything and what it homogenizes it to is very generic
minus-squareNephewAlphaBravo [he/him]@hexbear.netlinkfedilinkEnglisharrow-up23·16 days agoit’s literally the statistically most-likely output, the Generic-ization Machine is doing its job as told
minus-squareinvalidusernamelol [he/him]@hexbear.netlinkfedilinkEnglisharrow-up4·15 days agoI actually preferred the old fucked up models because at least with them it wasn’t this perfect flat generic look. It was more like this wild abstract interpretation of every individual feature with almost no cohesiveness.
This is going to remove art direction as a thing and make every game look the same
Which is my problem with AI art in general. It homogenizes everything and what it homogenizes it to is very generic
it’s literally the statistically most-likely output, the Generic-ization Machine is doing its job as told
I actually preferred the old fucked up models because at least with them it wasn’t this perfect flat generic look. It was more like this wild abstract interpretation of every individual feature with almost no cohesiveness.