Our Lord Ditto died for your sins so that His prophet, this regular ordinary human child, could rebuild a society for Our Blessed Trainers to return to.
Our Lord Ditto died for your sins so that His prophet, this regular ordinary human child, could rebuild a society for Our Blessed Trainers to return to.
Don’t be sorry, and welcome to the club! Ocarina of Time was the first Zelda where the tech let it have a cinematic flair, much like Final Fantasy 7 or Metal Gear Solid for those franchises, and it clearly left a mark on all of us. Every Zelda from here to Breath of the Wild will follow a similar format. I also highly recommend Majora’s Mask after, both because it has it’s own unique charm and it has a Ship of Harkinian release as well.
First the burning question. There is no permanent lockout in this game. You can return to all items, side-quests, and map areas even at the very end of the game.
The cutscene (Zelda chase I think?) won’t lock you out, you just get an item.
Caveat...
There is one temporary thematic lock that will apply between using the stones until you beat the first Adult dungeon. I’m probably overselling this too, and you might only realize you were locked out when it’s unlocked for you again.
I’m probably overselling a bunch of this with vagueness, especially since Nintendo has been flagrantly spoiling this game for decades.
Save location mechanics
There are three spawn locations that depend on where you save in vanilla:
I think your speculation has merit, and I think the logic applies to the Temple of Time as an Adult too. This era of Zelda plays a little like Metroidvania where you progressively unlock more of the map to explore with the items and abilities you collect, so starting somewhere that makes it short to get to anywhere else makes sense to me.
IIRC there is also an achievement tracker inside Link’s house on the walls too.
Lost Woods entrance
Yes you can see Saria again. You will need to navigate the Lost Woods puzzle, but it doesn’t change.
You can get to the Lost Woods maze from the Kokiri Village. From the entrance of the village, it’s up the left side cliffs above Mido’s house. Follow the climbable vines and you will find the entrance log.
You can also talk to Saria anytime by playing her song. She acts as a hint in case you get stuck about what to do next. UX feature I forgot about.
Hints for the Lost Woods
There is a visual glitch that helps navigating most of the Lost Woods puzzle.
The entrance from the Lost Woods to the Sacred Meadow is...
…a North exit when you seemingly can’t go any further.
That info is in the save file, and Ship of Harkinian can show you how many there are and how many you have, but it also names every region and dungeon...
It’s under the Menu->Dev Tools->Save Editor->Flags, there’s a pulldown menu.
I don’t know if it is tracking specific skulltulas or just counts, but I think your hunch is correct. Lots of things are just flags in the save file.
I think the Water Temple’s reputation is a bit overblown. It’s a 3D puzzle manipulating the water levels. It can be a pain, especially if you fall somewhere you don’t want, but that’s hardly difficult. It’s the other thing in the Water Temple that scares me :scared: I recommend filling all your bottles with Fairies…