Our Lord Ditto died for your sins so that His prophet, this regular ordinary human child, could rebuild a society for Our Blessed Trainers to return to.
AAAAA I GOT THE NEW STEAM CONTROLLER A FEW SECONDS BEFORE IT WENT OUT OF STOCK IM SO EXCITED!!!

Last episode I burnt myself out on Factorio again. I needed a lighter snack, so I am replaying Halo 2. I put it on heroic difficulty which is fine and comfortable… except the Flood. Fuck the Flood. I hate the Flood in every one of these games.
Let me rant on how bullshit the Flood are.
- They just spawn from convenient holes around the map, usually with a location trigger.
- They are damage-soaking thickboys.
- They have zero survival motivation, so they just run at me guns blazing.
- They are as fast as I am.
- Throw a plasma grenade on them when they charge for that authentic Serious Sam experience.
- They can leap at me to close the distance, with a damn good melee attack too.
- They can shoot weapons, including turrets.
- They can drive and shoot from vehicles.
- The literal fleebags can revive the dead.
The only thing I think they don’t do is throw grenades!
Halo has some fun gunplay when facing off against humans or Covanent, especially managing my recharging shields against theirs adding a layer of necessary tactics. Even when I die I usually understand what I did wrong. With the Flood all that goes right out the window. A few Flood chasing you guns blazing is basically a repeating death sentence, only to respawn at some checkpoint five waves ago.
And boy don’t get me started on the lore logic required for all these Flood. It’s as if everybody in-universe makes the worst possible decisions that get everybody infected. There are so many questionable choices the Forerunners make for research that would cause Wayland-Yutani to raise an eyebrow. What is the point of the Halo Array if you are just going to send a time capsule of Flood to future species to accidentally Pandora’s Box?
I’ll probably beat it this week and might jump straight into Halo 3 after.
Started finally properly playing Ocarina of Time via the Ship of Harkinian PC port (and in Japanese, for immersion practice)! Over the years, I think I’ve watched at least half a dozen streamers play through the first couple of dungeons or so, but this will be my first time experiencing more of the game, and I’m right on the cusp of that new material having finished Dodongo’s Cavern and picked up my two Great Fairy Fountain upgrades. Thankfully, my knowledge of the Adult Link portion of the game is very limited, so I’ll be experiencing a lot of that completely blind.
At any rate, even though a good chunk of what I’ve played is stuff I’ve seen before, I’m really enjoying myself. I love the sense of wonder and exploration that you get skulking around the alleys of Hyrule Castle Town or wending your way through the Lost Woods. I can’t remember where it was, but I read/watched something recently talking about how fixed camera angles are a legitimate artistic tool and not just a relic of a resource-constrained past, and the Temple of Time exterior is a perfect illustration. You just wouldn’t get that same sense of awe and foreboding with a standard 3rd person camera. It’s really making me want to go tackle the original three Resident Evil games, since I’ve played all the mainline games from RE4 onward including the REmakes (and excluding RE9, so far) but haven’t had the guts to tackle the fixed camera titles. Honestly, even more than the fixed camera, I think it’s the limited saving that has me quaking in my boots, since I tend to be a save-every-thirty-seconds kind of scaredycat.
As far as my Ship of Harkinian set up goes, I have only a very minimal set of Quality of Life tweaks applied:
- Remembering your save location so you don’t have to start back at your house every time (…seriously, what’s up with that? Was the original codebase too spaghetti to make that work in time to ship it, or was there some philosophical reason?)
- Counters for when you pick up Gold Skulltula/Pieces of Heart/Heart Containers
- Additional toggleable items on the D-pad (including equipment so you can quickly switch out shields/boots/tunics without having to slog through the pause menu every time)
and then I have the resolution and FPS cranked up + LOD and draw distance disabled, but it’s otherwise a vanilla experience—no texture packs or major modifications.
I’m trying to use guides as little as possible, so I’m taking lots of notes so I know where to backtrack and which items I’ve collected where. I’d love to have a very spoiler-reduced checklist kind of thing that would just tell me, say, how many collectibles are in a given location, and allow me to progressively drill down in something like the below structure to minimize future spoilers and give me a chance to attempt find things on my own if I know they’re in a certain area without risking missing something completely because I tripped some progression flag:
- Point of no return ① (click to reveal)
- Maximum obtainable collectibles in area A so far (numbers only)
- Hints for Pieces of Heart (click to reveal)
- Hint for Piece of Heart Ⅰ (click for guide)
- (detailed guide)
- Hint for Piece of Heart Ⅱ
- …
- Hint for Piece of Heart Ⅰ (click for guide)
- Hints for Heart Containers (I actually don’t know if there are missable Heart Containers or only missable Pieces of Heart)
- Hints for Gold Skulltulas
- Hints for Pieces of Heart (click to reveal)
- Maximum obtainable collectibles in area B so far
- …
- Maximum obtainable collectibles in area A so far (numbers only)
- Point of no return ②
- …
If anyone knows of something that already exists along these lines, definitely let me know! And if not, who knows…maybe if this playthrough turns me into an OoT superfan, I’ll end up making it myself.
Anyway, Ship of Harkinian is an incredibly cool project that’s emblematic of the wonderful things that people can accomplish working together without a hint of a profit motive. As the quote on their homepage proudly states, “Proof that the unofficial option is sometimes the best option”—Nintendo could never. I only listed a few tweaks, but there are literally hundreds of little flags you can toggle, and extensive support for randomized playthroughs and mods. Probably just about anything about the original game you can think of that you’d want to change, there’s a way to do so.
I’m an avid Ocarina of Time player. It’s one of my comfort games, and it codifies many races and features that are mainstays of the series now. I’m also pretty hyped about Ship of Harkinian as well as other N64 decomps.
There are some in-game UI/UX hints that will help keep you spoiler free. I’ll try to keep any spoilers vague.
- When you clear a dungeon or overworld area of gold skulltulas, an icon will appear next to the area name on the map. If it’s not there, you have more to find.
- Annoyingly, for dungeons you must be inside the dungeon to see the icon.
- There is a reward for 20 Skulltulas that greatly helps finding secret holes in the overworld. You need a rumble-enabled controller to take advantage of it though.
- Write down where you collected a Heart Piece. There isn’t a UI feature like the Skulltulas that hints at what you’ve collected.
- However, the maximum heart containers is 20, so you can calculate how many heart pieces you still need to find.
- Don’t worry about full Heart Containers. They are only rewards for boss battles, just don’t jump into the portal before picking it up.
- Somebody will ask child Link to play him an original song. The song can be (almost) anything you want but write it down. You will need it to 100% and the game never tells you what the song is again.
- You can change the song any time by playing him a new one as child Link.
- Personally I press the C buttons continuously clockwise as an easy to remember song.
Remembering your save location so you don’t have to start back at your house every time
I use emulator save states because it’s 2026, so no shame.
Some random things that come to mind. I keep it to advice, but spoiler'd just in case you want to be completely blind.
- Rupees fall from the sky, but your wallet is always too small. Spend freely.
- The Bean guy is a good money sink, and you will want to eventually buy him out.
- Do the Lon Lon Ranch side-quest early as adult Link as it will make early adult overworld traveling less tedious. This is less of an issue later in the game.
- Several side-quests have timers that have you schlepping across the overworld and you will be thankful you did this.
- It’s not a bad idea to wait until you’ve beaten all the dungeons and have all of your equipment before going after the final collectables.
- There is equipment and songs you get during Adult Link that will make getting around and item hunting much easier.
- Even on my casual playthroughs I get all of the Gold Skulltula rewards minus the 100%. The 100% reward kinda breaks the game in a certain way too imo…
Thank you for all the tips, especially the one about the original song! I knew about it as a vector for weird glitches, but not its actual gameplay function. As for the 20x Skulltula Token reward, unfortunately Ship of Harkinian won’t make my controller rumble for some reason, but thankfully there’s an option for a visual indicator (they really do have everything!) and I’ve already used it to find two locations that would have otherwise been impossible. Well, maybe 1.5 is more accurate…see the spoiler below.
On Secret Holes
The first one was the one right past the tree in Kakariko Village. I’d just scored my 500 rupee bag, so a cool 200 rupees was the perfect reward!
The second was in front of the entrance to Goron City, which I always thought was suspicious since even before I got the Stone of Agony I’d worked out that a circle of stones is an indication of a secret hole, but I bombed the absolute hell out of that platform to no avail. What gives? The only thing I could think of is that I need to place the bomb in such a way that I destroy all of the stones simultaneously, but the blast radius doesn’t seem big enough.
Also, unfortunately save states are pretty jank in Ship of Harkinian and not officially supported (I thought I’d permanently borked my save right before the third dungeon and was panicking for a good few minutes), but they’re still useful for when you need to do stuff like repeat one of the minigames without having to farm a bunch of rupees. I haven’t really felt the need to use them much, thankfully.
After thinking on it, I guess one justification behind always loading you at the starting zone is the fact that
Save Location Speculation (+ a question)
the Lost Woods are connected to Goron City and Zora’s Domain once you’ve obtained each of their respective items, so you can travel to those places relatively quickly. I haven’t played any of the 2D Zeldas yet (although I’d like to!) but it’s similar to the NES Super Mario Brothers titles and their warp pipes/warp whistles—there were no saves or passcodes, but a skilled player armed with game knowledge could get wherever they wanted to go pretty quickly.
Actually, speaking of the Lost Woods: can you reach Saria again after visiting her deep in the woods but before going to the Temple of Time with all the Spiritual Stones? I’d wanted to stop by just because it seemed like what I would do in Link’s position, even if it doesn’t actually unlock anything, but I can’t seem to get back to the maze no matter how many times I try (although everyone in Kokiri Forest still assures me that Saria is there waiting for me).
I’m glad I did try, though, because I realized that 1. I’d missed some upgrades because I was skim reading the Business Scrubs’ text (like I said, I’m playing in Japanese, so my skim reading skills aren’t the best and I didn’t realize that some are selling upgrades and not just refills) and 2. I stumbled into completing the second mask trading quest, but not before I’d also stumbled into getting a Deku Stick upgrade using said mask.
As for your extra tips:
Tips
Way ahead of you on the bean thing! I bought his entire stock out as soon as I could and I’ve planted all of the beans I could (still have two left).
Noted on early Lon Lon Ranch and the final cleanup. While I had heard about the Stone of Agony, I genuinely have no idea what you’re referring to in terms of songs that will help with item collection, so I’m curious to find out!
And that’s interesting about the 100% reward! I’ve heard that it’s a bit tedious and that most people just go for all of the “regular” rewards (which I think requires 50/100?), but I don’t actually know what the rewards are beyond maybe more wallet space and I have no idea what the 100% reward is. I guess I can save before I collect it and see what I think!
And here’s where I’m at, currently:
My progress + another question
I collected the last Spiritual Stone and am basically done scouring Hyrule:
Upgrades:
- 2x Deku Sticks (30 capacity)
- 1x Deku Nuts (30 capacity)
- 2x Deku Seeds (50 capacity)
- 1x Bomb Bag (30 capacity)
- 3x Bottles
- Silver Scale
- Din’s Fire
- Farore’s Wind (This seems…not super useful, but maybe it’ll come in handy more in the dreaded Water Temple? I’ve set my warp point at the entrance of Dodongo’s Cavern for now.)
- First four songs
- 14x Pieces of Heart (if I’ve done my math right—I’ve got 9 hearts + 2 pieces, so accounting for the three starting and three dungeons that’s (9 - 6) * 4 + 2 = 3 * 4 + 2 = 12 + 2 = 14)
- 34x Gold Skulltula Tokens (seems like the only areas I’ve completely cleared out are the Deku Tree, Jabu Jabu’s Belly, and Lon Lon Ranch…still wondering what I missed in my second trip to Dodongo’s Cavern, since I did pick up the one out-of-reach Skulltula Token that I noted on my first run—the one that becomes unreachable after you bring down the stairs with the chain of bombs—but there’s clearly still at least one that I’ve missed. Unfortunately, I wasn’t great about writing down what I collected until after Dodongo’s Cavern, so I don’t know how many I picked up, let alone which ones.)
I have one burning question: can I return to Hyrule Castle Town after collecting the three Spiritual Stones without locking myself out of anything? As soon as I started to approach to go and get the next mask, it triggered a cutscene, which spooked me, so I reset. I was operating under the assumption that I’d be okay until I go into the Temple of Time and do the timey-wimey thing, but I don’t know if I get put on rails as soon as I let that cutscene play out. At the very least, I wanna go play my fifth song (presumably the Song of Time?) for that last frog in Zora’s River!
I have no idea if it’s possible to do this using only a save file, but I’d love to make a little program that will take your save file as input and tell you exactly how many Skulltulas you’re missing in each area, allowing you to view individual hints relevant to your current item loadout (so it won’t rob you of the opportunity to figure out things for yourself or burden you with irrelevant information). Ideally, it would be a series of increasingly specific hints to maximize the chance for the player to still feel some satisfaction for solving the puzzle. I would assume that there’s a flag in the save file for each individual Skulltula so the game can check if its token has been collected to prevent it from spawning, but I haven’t dug into the code yet.
Anyway, sorry for writing such a long comment! It’s been quite some time since I got really immersed in a game like this, and I really appreciate the advice you’ve already given! I remember hearing kids at school talking about Ocarina of Time and Majora’s Mask when they came out, but I never saw either with my own eyes, and so I only learned about them obliquely—characters, stages, and trophies in Super Smash Bros. Melee, retrospective comparisons with later games in the series like Wind Waker and Twilight Princess (the former of which I still need to beat, and the latter of which I still need to play), speedrunning glitches, and the like. It’s been so gratifying to finally get my hands on it and experience it for myself all these years later.
Anyway, sorry for writing such a long comment! It’s been quite some time since I got really immersed in a game like this
Don’t be sorry, and welcome to the club! Ocarina of Time was the first Zelda where the tech let it have a cinematic flair, much like Final Fantasy 7 or Metal Gear Solid for those franchises, and it clearly left a mark on all of us. Every Zelda from here to Breath of the Wild will follow a similar format. I also highly recommend Majora’s Mask after, both because it has it’s own unique charm and it has a Ship of Harkinian release as well.
First the burning question. There is no permanent lockout in this game. You can return to all items, side-quests, and map areas even at the very end of the game.
The cutscene (Zelda chase I think?) won’t lock you out, you just get an item.
Caveat...
There is one temporary thematic lock that will apply between using the stones until you beat the first Adult dungeon. I’m probably overselling this too, and you might only realize you were locked out when it’s unlocked for you again.
I’m probably overselling a bunch of this with vagueness, especially since Nintendo has been flagrantly spoiling this game for decades.
- The 100% Skulltulas can only be finished very late in the game that, from a certain point of view, the reward might be considered a QoL feature. It certainly won’t break your save file.
- Yes the Skulltula rewards are every 10 (up to the first 50) and then the 100%. I find getting the 50 to be very easy that I get it every time no matter how casually I play, but the reward is worth it if you feel motivated to unlock it faster.
- The Songs are likewise a QoL feature you’ll immediately understand when you unlock your first.
- The Lon Lon Ranch sidequest is also probably no big deal Post-BotW, but it’s still my favorite feature of every Zelda game.
- I find the secret holes very picky, but at least most shops have bomb refills. You need to get it right on the center or it doesn’t detect it.
Save location mechanics
There are three spawn locations that depend on where you save in vanilla:
- Save overworld as a child: Link’s House
- Save overworld as an adult: Temple of Time
- Save inside a dungeon: Entrance of that dungeon.
I think your speculation has merit, and I think the logic applies to the Temple of Time as an Adult too. This era of Zelda plays a little like Metroidvania where you progressively unlock more of the map to explore with the items and abilities you collect, so starting somewhere that makes it short to get to anywhere else makes sense to me.
IIRC there is also an achievement tracker inside Link’s house on the walls too.
Lost Woods entrance
Yes you can see Saria again. You will need to navigate the Lost Woods puzzle, but it doesn’t change.
You can get to the Lost Woods maze from the Kokiri Village. From the entrance of the village, it’s up the left side cliffs above Mido’s house. Follow the climbable vines and you will find the entrance log.
You can also talk to Saria anytime by playing her song. She acts as a hint in case you get stuck about what to do next. UX feature I forgot about.
Hints for the Lost Woods
There is a visual glitch that helps navigating most of the Lost Woods puzzle.
The entrance from the Lost Woods to the Sacred Meadow is...
…a North exit when you seemingly can’t go any further.
I have no idea if it’s possible to do this using only a save file, but I’d love to make a little program that will take your save file as input and tell you exactly how many Skulltulas you’re missing in each area
That info is in the save file, and Ship of Harkinian can show you how many there are and how many you have, but it also names every region and dungeon...
It’s under the Menu->Dev Tools->Save Editor->Flags, there’s a pulldown menu.
I don’t know if it is tracking specific skulltulas or just counts, but I think your hunch is correct. Lots of things are just flags in the save file.
maybe it’ll come in handy more in the dreaded Water Temple
I think the Water Temple’s reputation is a bit overblown. It’s a 3D puzzle manipulating the water levels. It can be a pain, especially if you fall somewhere you don’t want, but that’s hardly difficult. It’s the other thing in the Water Temple that scares me :scared: I recommend filling all your bottles with Fairies…

- The 100% Skulltulas can only be finished very late in the game that, from a certain point of view, the reward might be considered a QoL feature. It certainly won’t break your save file.
- When you clear a dungeon or overworld area of gold skulltulas, an icon will appear next to the area name on the map. If it’s not there, you have more to find.
Remembering your save location so you don’t have to start back at your house every time
I’m not knowledgeable enough on the coding side to know if it’s a limitation, but Link to the Past is similar iirc so it might be a game design carry-over.
Played Dirt Rally 2.0 and I can see the appeal of simrigs now. I like the feel of it but it’s starting to look a little dated, and there’s a video on Youtube saying the game is dead now, perfect timing since I started playing it.
I decided to check out another game and downloaded Assetto Corsa Rally. There’s a portable version on the high seas that just works. Bunch of texture problems but great for a game that doesn’t need to be installed. It felt a bit more off compared to Rally 2.0. Gear shifts were slower which was something I had to get used to. It’s also one of the few UE5 games I’ve played and I can really see that blurriness people complain about. I might stick with Dirt and acquire the 0.3 version of ACR given it just game out
Dirt Rally 2.0 still looks and plays great imo. I’ve been meaning to get into the modded version of Richard Burns Rally, which is older but still pretty well regarded in the genre.
Playing these games also makes me want to get a bunch of plastic crap to play the game with, but I always remember I’ll be too busy to set it up lol.
I downloaded and installed the community version of RBR but never actually played it. I’ll need to do it again and give it a go. And I’ve convinced myself a gamepad is enough, I don’t need a whole setup
And I’ve convinced myself a gamepad is enough, I don’t need a whole setup
Yeah, I always re-read this Rob Zacny article when I get the itch to look at wheel controllers: A Racing Wheel Is the Best Way to Never Play Racing Games
trying to get the cracked wukong game to work… doesn’t work in Lutris so trying in a sandboxie env in a win10 vm
Using a repack or anything? There was also a crackfix put out that may solve it. At least one comment elsewhere says it works through Lutris once they applied the fix.I haven’t tried to get the cracked one to work yet, but at least ProtonDB people say the game in general works great.
fitgirl’s repack which typically work in lutris, but waiting an hour and a half to install the game only to find out it won’t launch is a bit much
Since Turtle WoW is being shut down and I’ve finally been released from the curse I finished The Wandering Village, which is a colony Sim where you live on the back of a giant dinosaur and have to deal with different biomes as it travels across the world. Just picked up Clean Fall which is sort of like Terraria / Noita except you can make turret ships and there seems to be a lot of depth / mechanics to soak up my time. Also trying to set up a time for a co-op Baldurs Gate 3 but I gotta figure out people’s schedules still.
Stellaris and Vic3 through the free weekend. I’m in the end game of my Stellaris Communist empire I detailed in the previous Sunday Gaming thread. The war I talked about in the end took a huge toll on my empire, it was basically a genocide given I’m now down to 4.4k pops and I’m having to grow quick so I can start liberating the galaxy from capitalism. The 2 Awakened Empires are gonna be hard tho. Good thing the main species of my empire is now Psionic and the Composer of Strands let’s me add 100 pops to all systems with her aura every now and then.
For Vic3 I started with Colombia in the tutorial and let me tell you, what a useless tutorial lol, it tells you to do something then doesn’t tell you anything else you can do and how until it finishes, so either you take initiative and start messing around which will fuck up things fast or you just stare at the screen waiting for it to finish the building the tutorial wanted you to build, which is just extremely boring. It got so bad I completely fucked my economy with not way of getting it back on track because the game simply did not tell me how to fix it, just told me I had to. So I started over with a bit more knowledge I got from exploring the menus, and now I have a much better understanding and for some reason now the game tells me about how to properly check my economy and how to fix it.
Also I just found out you can’t simply reform the government separating religion and the state in Colombia, because now the church wants to do a revolution, which I had to search to understand since the game yet again does not tell me how to properly deal with that. I thought Stellaris tutorial was bad, but this one takes the cake, it’s almost useless lmao.
EDIT: You also can’t ban slavery, the Landowners will also just do a fucking revolution. It looks like I need to slowly make them less powerful to be able to do this, which wouldn’t be a problem if the game yet again told me this lol.
Im probably biased since I started with Stellaris first but I found Vicky 3 to be a harder game to get into. (I still suck at playing it) Where as Stellaris feels pretty chill to me.
Honestly I feel the same so far. I only played Vic3 for maybe 10 hours I think, but it feels much harder and slower than Stellaris for me.
Me and my wife started Valheim not long ago.
Other then that FF14 dropped a new patch and I’m trying to get the final Cosmic Exploration crafting and gathering main hands before the next planet comes out. Also been doing a lot of gpose prompts. (In game pictures)

I wish there were like, NPCs and quests and more To Do in valheim because i literally can’t get my partner to play it with me long enough to get out of the meadows before she dies of boredom
Damn I’m sorry. Me and her have had similar problems with games that the other is not into.
I hope you can find someone to play with in the future!
It’s fine, we have other options, it’s just i thought valheim was kinda fun but don’t wanna play it alone
If y’all like games like that, I only played a bit of a pirated copy but theres a early access game called Windrose that basically felt like “valheim but you’re pirates”
Oooh! That sounds interesting! We’ll need to check it out!
Np, impressions from my pirated copy are: it’s a little janky, looks pretty, valheim has more impressive water physics (but i didn’t really get to getting a ship so maybe open ocean storms look good), and also it’s really fucking hard. I died like 15 times to pigs, quit, started up again, then i got to the first quest to rescue your npc crewmates and i had to fight 4 human npcs and it’s like
Im good at games but i’m not good at soulslike dodge parry if you fuck up and get hit twice you’re dead shit. Maybe if i played it a lot id get good but the process of getting good does nothing to drive the dopamine treadmill i need videogames to power
That’d have been easier with a friend though, or if i saved my bullets (you start with a few and can make more, but you need gunpowder too and i couldn’t find sulfur)
It seems like they have base npcs and production stuff like that though which i also find cool (if valheim had that itd be something to do, building an actual village)
This potential sounds up my wife’s ally. She loves souls like and Elden Ring is her favorite game.
I definitely recommend pirating it first maybe since it did seem a mix of visually impressive but early access and janky
I luckily have a partner who likes to build the base while I gather materials for upgrades. We both enjoy the survival crafting gameplay loop though
Yeah i tried to be like “i’ll be a lumberjack and just bring you stuff” but she still gets bored. It doesn’t help that resource collection in valheim is realllllllly slow especially if you’re building anything big
We’re probably going to do a second playthrough of Abiotic Factor sometime this summer though when they release their DLC. We both had a lot of fun with that, having a plot quest to progress through helped keep her attention
It’s honestly me who is the difficult one to play games with. If I’m forced to play at the pace of a storyline or follow a quest before i can do anything freeform I’m so annoying trying to skip cutscenes and such
Lol that’s exactly how we are. I don’t hate building bases but she loves doing the little finicky stuff to make it really awesome. I tend to be too practical for my own good at times.
It makes a very good team though. I love supporting her creative vision.
It’s honestly hard to find games to play together because I’m a big nerd who wants to rush to get the best gear before having any fun and in most games that means i have to basically leave my wife behind which isn’t fun for either of us.
These games i can be survival she can be crafting.
i gathered a bunch of thistles and mushrooms and honey and meats so we can optimize our food buffs

i built a beautiful and functional kitchen and workshop with a central storage. You better have brought a lot of fine wood too!
My Valheim party has been thoroughly storming the Ashlands, leading to that, “Aw, we’re pretty much done” sadness and falling off of the game.
I mostly play Call of Duty Black Ops 7 and Warzone these days
I’m kinda in between games. I finished Guardian Cry which was pretty fun and I haven’t really had the urge to play more Vampire Crawlers yet so I’m just thinking about what to start now. I think I might try out Drakengard but I’m not sure. I was a little interested in Mouse: P.I. For Hire just based off of the art until I watched someone play the first few hours, I think I really won’t like it based off of what I saw. Apparently a bunch of people are mad about an IGN review for the game but after reading it I kinda agree with a lot of what the reviewer said

Pirated Tomodachi Life. Doing crimes against nature in it.
Ooh. How did you get it to work? I can’t get it to a playable state ( nsp on Eden)
This was going to be my fallback since I refuse to get a Switch 2 just for Pokopia.
Ryubing canary build works
Thanks, king.
Not a king! But a lowly peasant
If it were up to me, you’d get a promotion. I’m loving this game and it didn’t work on the latest release so, thank you very much.
i’ve actually been building a church in pokopia, crucified ditto and all
We’re building competing megachurches in each of the five areas. We already completed construction on the Cyber Sanctorum, led by the Reverend of Funk DJ Rotom:


Next up we’re building a church around Mosslax and Chef Dente that’s just full of food.
I finally picked up Baba is You the other week and I’ve been slowly bashing my head against it. I’m really enjoying it, but also finding it quite difficult. It makes its own internal kind of sense, in that solutions are always logical according to the game rules and somewhat obvious in retrospect. But the game operates so fundamentally differently than what I’d expect from a puzzle game that it’s utterly mindbending. Turns the “Ah ha!” moment you get in something like Portal into more of an “Oh, of -course-!” when something clicks. Highly rewarding.
I feel like a bad leftist for emulating a fictional fascist, but I’m doing a Skyrim run inspired by Treize Khushrenada from Gundam and what I know from official TES Lore about nords and dragonborn. The best spoiler-free description I can give of Treize is he’s an aristocratic villain who believes war is a necessary part of human nature, and there’s a soul to it.
So I have a few self-imposed rules:
(for brevity, put the rules here)
-
Survival mode + Adept difficulty. No one gets special treatment, not even me.
-
Permadeath. If I die, then it’s a beautiful tragedy about a hero who was too good for this doomed world. There’s actual stakes. If you’re not confident just do “three strikes you’re out”
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No sneak attacks, no illusion, or conjuration, and no poisons. Keep the fight ‘beautiful’. Enchanting uses souls of mortals and is forbidden too. Followers are allowed, however
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Never flee a fight from humanoids. Wildlife is fine as its survival and not war. But I must take something from wildlife so it doesn’t ‘go to waste’. I can do tactical retreats but I can’t fully flee the fight. Either I clear an area or I don’t even bother.
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If they yield, you must let them recuperate. You’re not cold-blooded. They’ll stand back up and you can give them a proper warrior fight to the end
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leave behind a flower for any particularly difficult fights
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Undead and automatons deserve none of these rules, they’re an insult to war and industrialize it. That means you also don’t go out of your way to grind out bandits
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sometimes check up on your stats and all the people you have slain, were they all really necessary? Are you just as bad as Alduin because the journey to get to him cost hundreds of lives?
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