Even if it’s not a big part of the total experience, knowing a game’s story will be eternally unfinished can make the whole thing feel hollow. That’s my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.
Good to know. I can’t speak for OP, but I’m one of those people for whom a good gameplay loop alone isn’t enough. I need some lasting justification in long-term progression, story and world-building, etc., so anything that weakens those can kill a game for me. (And yes, I basically can’t make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.
Why would you stop playing it if they disband?
Even if it’s not a big part of the total experience, knowing a game’s story will be eternally unfinished can make the whole thing feel hollow. That’s my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.
The game was great before it even had a story
Good to know. I can’t speak for OP, but I’m one of those people for whom a good gameplay loop alone isn’t enough. I need some lasting justification in long-term progression, story and world-building, etc., so anything that weakens those can kill a game for me. (And yes, I basically can’t make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.