Schedule 1, Peak, and REPO lead a big year for small games

  • belunos@lemmus.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    19 hours ago

    I’ve been on an incremental kick lately, those are usually cheap as hell, and addictive

  • GodofLies@lemmy.ca
    link
    fedilink
    English
    arrow-up
    24
    ·
    2 days ago

    LOL. More like “triple A” studios need to start making games that are actually fun rather than focus on quarterly peanut accounting practices while giving management bloated salaries and bonuses. Also fix up that abusive shitty ‘cram’ development cycle culture that’s entrenched in game development.

    Games like Vampire Survivors and Balatro show that games can be fun without many visual frills, but contain depth beyond the standardized, uninspiring, recycled game mechanics. While if you go the length of being true to storytelling like Baldur’s Gate, Divinity OS2, rather than sloppy storywriting, people are willing to pay bigger bucks for it.

    Somewhere along the way, during the mobile games boom, studios forgot about what actually made games ‘fun’. They started to go after micro-transactions to drain every last dollar in your wallet while delivering barely any substance that was ‘fun’. They deserve to die given the current trajectory. They forgot the meaning of what video games are.

    • nomy@lemmy.zip
      link
      fedilink
      English
      arrow-up
      10
      ·
      2 days ago

      Triple A can all crash and burn.

      Indie games are the only original, creative, fun games left anymore.

  • Smaile@lemmy.ca
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    2 days ago

    smaller games that are fun have a better chance of getting bought on a whim, who knew!

  • SuiXi3D@fedia.io
    link
    fedilink
    arrow-up
    50
    ·
    2 days ago

    Like, I appreciate the effort that goes into big AAA releases. I really do. I get wrapped up in the stories a lot easier when the game is nice to look at and the voice actors are really good.

    But if a game isn’t fun, it isn’t fun. A lot of indie games are fun first, and that makes all the difference in the world.

  • BrightCandle@lemmy.world
    link
    fedilink
    English
    arrow-up
    57
    ·
    edit-2
    2 days ago

    Indy and small budget games are where all the innovation in game mechanics is occuring. The AA/AAA industry has become a conveyor belt of ever more expensive graphics on the “omni game” mechanics.

  • Phil_in_here@lemmy.ca
    link
    fedilink
    English
    arrow-up
    16
    ·
    2 days ago

    To recoup lost revenue on declining sales, major publishers will be raising the base price for games to $90, with extended ‘complete’ editions retailing $145.

    Says, major CEO “gamers need to stop alienating themselves and pay up. When sales increase the prices will go down stop increasing (as much… maybe).”

    Beatings will resume until morale improves.

    • reksas@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      even if game is really good i wouldnt pay that much for it ever. and i look very dimly at those who do for ruining things for rest of us.

  • Emi@ani.social
    link
    fedilink
    English
    arrow-up
    37
    ·
    2 days ago

    Valheim, factorio, timberborn gave much more hours of fun than some expensive games like GTA 5.

      • ericwdhs@discuss.online
        link
        fedilink
        English
        arrow-up
        7
        ·
        2 days ago

        Timberborn is a definite favorite of mine. Whiskerwood looks very similar. I haven’t had a chance to try it yet, but I’m thinking I may like it more than Timberborn in the long-run due to having more interesting end-game goals to work toward.

        • Emi@ani.social
          link
          fedilink
          English
          arrow-up
          2
          ·
          2 days ago

          I played whiskerwood for the first time recently. Also thought it would be similar to timberborn but it is very different. You have manage the whiskers individually to give them the right job if you want them to be efficient. I like that you can build underground and that in later game you’ll be able to use belts so I’m looking forward to discovering that system, also the steam power stuff.

          • ericwdhs@discuss.online
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 days ago

            Good to know. I’ve checked out some Let’s Plays of it, and the differences still look fun. I guess I better get on it.

    • ericwdhs@discuss.online
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 days ago

      Their current full price is slightly over $30, but Rimworld, Stellaris, and Satisfactory are in this bucket for me too.

      • AngryCommieKender@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        2 days ago

        Stellaris full price is like $300 for the whole game , sure I literally got the base game for free, but even buying expansions on sale, I wouldn’t be surprised if I’ve spent over $100 on Stellaris, and I don’t have all the expansions as I only buy them on sale.

        • ericwdhs@discuss.online
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          2 days ago

          That’s a good point. I typically wait for massive sales before buying games and DLCs, but I’ve still probably spent more than I care to admit on Stellaris. The enjoyment per dollar ratio is definitely still way up there for me though.

          • AngryCommieKender@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 days ago

            Oh, definitely. I still chuckle occasionally when I’m reminded by my Dungeon Defender friends that they cannot fathom playing a single game that takes weeks to finish. Meanwhile I’m laughing in EvE Online veteran. Titan Construction V took 8 months to train.

  • Arcane2077@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    24
    ·
    2 days ago

    Silksong launched at €20.

    I could buy the best game of a generation at full price FOUR TIMES, or Forspoken once. Tough choice

  • Washedupcynic@lemmy.ca
    link
    fedilink
    English
    arrow-up
    10
    ·
    2 days ago

    Too many big studios/publishers just keep releasing the same shit over and over and over. They don’t innovate, they don’t take risks; they don’t exist to make good games, they exist to make shareholders money.

    Good games aren’t just about graphics, they are about game play. Game play involves mechanics like collecting, exploration, story, strategy, challenging bosses, and world building/crafting. A good game will do 2-3 of these things really well regardless of what the graphics look like.

  • mrbigmouth502@piefed.zip
    link
    fedilink
    English
    arrow-up
    10
    ·
    2 days ago

    Consoles are the rich man’s platform these days. If you have a bit of technical know-how, it’s not hard to find a cheap old PC and get some games running on it.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 days ago

      Weren’t they always?

      When I grew up, the surgeon’s kid had an Xbox, the software engineer’s kid had a PS, and everyone else pirated PC games or got them from the bargain bin.

      I got the whole Blitzkrieg Anthology for the equivalent of 5 EUR

      • tiberius@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 days ago

        I think the idea was consoles were the cheap upfront alternative to gaming and you paid a premium for games… Now it’s reduced to ease of use and it just works.

  • Zahille7@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    2 days ago

    I just got Vintage Story last week for $24, and that’s gonna last me literally until either the world ends, the Dev team disbands for some reason, or I die.

    It’s still in early access, but there’s already TONS in the game that you may not even see depending on your world spawn.

      • AngryCommieKender@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        2 days ago

        Not the previous commenter. I have been enjoying learning a ton about real world geology from the game. Also as a IRL blacksmith, the smithing and smelting mini games are surprisingly correlative.

        • ericwdhs@discuss.online
          link
          fedilink
          English
          arrow-up
          3
          ·
          2 days ago

          Ah, I’ve seen the progression and survival mechanics are pretty deep, but the IRL perspective is cool. Thanks!

              • Zahille7@lemmy.world
                link
                fedilink
                English
                arrow-up
                2
                ·
                2 days ago

                You can turn off the “temporal stability” mechanic so it plays more similar to classic Minecraft, but imo it adds to the atmosphere of the game.

                There are also plenty of options and settings when you set up a world so it can be as easy or hard as you want.

                • ericwdhs@discuss.online
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  2 days ago

                  Yeah, I wouldn’t be turning anything like that off until at least a second playthrough. Difficulty tweaks might be nice though, especially if the VR mod is in a good state when I get around to it.

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 days ago

        I’ve kinda been going at it at my own pace. I started a survival world, but I’m actually using creative to learn how to build and how the different mechanics work. I just started messing with windmills yesterday, but I think I may be getting a little ahead of myself.

      • ericwdhs@discuss.online
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        Even if it’s not a big part of the total experience, knowing a game’s story will be eternally unfinished can make the whole thing feel hollow. That’s my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.

          • ericwdhs@discuss.online
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 day ago

            Good to know. I can’t speak for OP, but I’m one of those people for whom a good gameplay loop alone isn’t enough. I need some lasting justification in long-term progression, story and world-building, etc., so anything that weakens those can kill a game for me. (And yes, I basically can’t make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.

  • inclementimmigrant@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 days ago

    People who haven’t gotten raises to keep up with cost of living are buying cheaper indie games that are fun and supported instead of 80 AAA games that are abandoned because they didn’t make all of the money.

    Gee, shocker.