• NephewAlphaBravo [he/him]@hexbear.net
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    14 days ago

    i’d bet that the choice of an underwater setting was partly influenced by the fact that guns don’t work underwater, you want a game about building/exploring with minimal shooting/fighting and you have a fantastic diagetic reason for that to happen

    also i just noticed a funnily ironic parallel with NS and the kharaa’s deep-sea inspired aesthetic for their buildings