Is it just me, or is the “Pass without Trace” spell widely overpowered?

I mean, D&D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.

So what in Avernus possessed the designers to allow a second-level spell to give a whooping +10 to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be extremely hard for guards and lookouts to match.

  • OwOarchist@pawb.social
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    2 days ago

    For sneaking past a guard sitting in a chair in an empty hallway looking straight at the route you want to take? Nope, you’re not even allowed to roll for it, so the bonus doesn’t matter.

    What if I’m wearing camouflage pants and, like, trying really hard to be sneaky, tho? Tiptoes and everything. Should at least give me a chance to hit that natural 20.