Is it just me, or is the “Pass without Trace” spell widely overpowered?
I mean, D&D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.
So what in Avernus possessed the designers to allow a second-level spell to give a whooping +10 to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be extremely hard for guards and lookouts to match.


I mean it’s a second level spell that only lasts for an hour. A dedicated tracker NPC, could still find some way to sus out where the party has gone, albeit with a disadvantage.
Now the staff of the druids or whatever that magic item is that allows for unlimited pass without trace that’s almost OP for overland travel, but hey that’s why the BBEG has scrying.
Yeah there’s plenty of other ways to follow them, but you can’t track them by prints they left.
OP is indeed a little overstated, it’s a strong spell but with a very niche application, so all by all perfectly fine.