• DillDough@lemmy.zip
    link
    fedilink
    English
    arrow-up
    42
    ·
    10 hours ago

    Steam quite literally provides almost everything you could ever need too, it’s so much more than a storefront. It’s genuinely mind blowing just how many services steam offers, I don’t think anybody, including valve employees knows about every function and service it offers tbh.

    • prole@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      3
      ·
      51 minutes ago

      I would have killed for Steam Input alone back in the day when I was using xpadder to sloppily translate controller inputs to keyboard keys so the game would recognize it

    • imecth@fedia.io
      link
      fedilink
      arrow-up
      17
      ·
      9 hours ago

      Does steam provide a good service? Sure. Is it worth the 30% cut they take? Absolutely not. Gamers don’t realize the amount of money valve is making off them. What we need is a good old fashioned bill at every purchase detailing how much money these rent seeking stores are extracting from you.

      I don’t want the 90 services and bloated platform steam offers, I want to play my game and pay the developers.

      • DillDough@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        13 minutes ago

        30% is industry standard, everybody but Epic charges that and also Steam is not just a flat 30% many devs and pubs pay less.

        I agree 30% is high for every storefront besides Steam and and arguably GoG. The sheer range of services and support for both players and devs is exponentially above literally everything else, you are not just paying for a storefront with steam like you are literally everywhere else.

        As for GoG, I’ll let them slide on 30% because of how much effort and resources they put into preservation as well as their “customer is the administrator of their purchases” attitude.

      • Fafa@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        3 hours ago

        Might be unpopular, but I think it’s a fair cut. They provide a Plattform to anyone, and indiegames regularly outperform AAA. You don’t need huge publishers to succeed if your game is fun. I don’t think that would be possible with epic at the top.

      • msage@programming.dev
        link
        fedilink
        English
        arrow-up
        14
        ·
        6 hours ago

        It’s absolutely worth the cut they take. Ask every developer and publisher.

        It’s hard getting recognized outside Steam.

            • imecth@fedia.io
              link
              fedilink
              arrow-up
              2
              ·
              38 minutes ago

              95% of the players on pc are on steam, if you don’t publish your game there you’re just shooting yourself in the foot - this has very little to do with the quality of the service valve provides and everything to do about their monopoly on the market. Would devs like to pay a smaller cut to valve? Sure, but it’s just the cost of doing business, you go where your customers are.

              • DillDough@lemmy.zip
                link
                fedilink
                English
                arrow-up
                1
                ·
                3 minutes ago

                Customers flock to valve because it’s more than a storefront. It eliminates the needs for everything else, no need for discord, forums, lfg pages, recording software, controller mapping software, 3rd party mod hosting, mod managers, etc etc etc. look at how much further Valve has pushed Linux and Linux support in gaming than anyone imagined possible. Look at their return policy, absolutely no other storefront is that consumer friendly.

                30% is industry standard, get mad at the storefronts that are just storefronts as well as steam or you’re just sounding like Tim Sweeney on another unhinged nepo baby rant.

      • Stern@lemmy.world
        link
        fedilink
        English
        arrow-up
        25
        ·
        8 hours ago

        Epic does somewhere around 12% and the end user still pays the same so if you think that extra 18% would come back your way rather then going to a devs pockets? Hoo boy.

        Also, Steam charges the industry standard rate iirc, same as google, apple, etc. While we can complain about that rate (last paragraph in mind: To what end?) its not as though Valve is doing anything extra greedy.

        • ParlimentOfDoom@piefed.zip
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          2 hours ago

          If any of those games on Epic are also sold in steam, then the (nonsale) price cannot be lower than the steam price because of steam’s TOS.

          Also the “industry standard” was arbitrarily chosen to match the cut that brick and mortar stores usually operate at… Despite there being very different costs related.

          But yes, steam is being just as greedy as all the other big walled gardens. People complain about that rate across the board, not just about steam.

          • SpacetimeMachine@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 hour ago

            That’s simply not true. They aren’t supposed to generate steam keys and then sell them at a lower price at other stores. Which is completely fair, as you can generate keys for free, but the game would still be using steams servers and services. But you can absolutely sell a game for cheaper on other store fronts if it isn’t using steams backend.

            • ParlimentOfDoom@piefed.zip
              link
              fedilink
              English
              arrow-up
              1
              ·
              34 minutes ago

              It IS true. They’ve threatened to delist developers who wanted to sell on non-steam key sites at lower prices.

              There’s a ongoing class action lawsuit (which is already 2+ years old), started by Wolfire games, for exactly this scenario.

              • SpacetimeMachine@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                4 minutes ago

                After looking into that more I’ve yet to see any hard evidence of valve threatening to delist devs for selling cheaper elsewhere. And presumably, so have the courts, because otherwise that seems like it would be a slam dunk case. I’ll believe it when I see it, but just going on word of mouth doesn’t convince me.

        • Drasglaf@sopuli.xyz
          link
          fedilink
          English
          arrow-up
          20
          ·
          7 hours ago

          Epic does somewhere around 12% and the end user still pays the same so if you think that extra 18% would come back your way rather then going to a devs pockets? Hoo boy.

          And most of the time that extra doesn’t even go to the devs, the publishers keep it. So you’re not even helping the devs for the most part.

        • D06M4@lemmy.zip
          link
          fedilink
          English
          arrow-up
          18
          ·
          7 hours ago

          Besides, Steam won’t even take a single cent from Steam keys sold outside of their storefront. Devs are free to sell their games on stores like Humble or Fanatical at whatever price they deem fit.

          • Stern@lemmy.world
            link
            fedilink
            English
            arrow-up
            10
            ·
            5 hours ago

            Steam initally launched in 2003 as a updater/server browser for Valve games like counterstrike, half life, and team fortress classic. Apple music came out earlier that year, which isn’t a 1:1 relation but likely influenced things wrt download pricing.

            Steam didn’t have its first third party game til late 2005 which puts the chance for it to standardize a rate for game downloads right around the timeframe of xbox live and psn launching (late 2005, mid 2006 respectively), so I wouldn’t be shocked if word got around the industry about that stuff, though that’s just me making reasonable logical deductions (People love opening their big fat mouths, lot of folks in the same circles, etc.) rather then anything solid.

      • CybranM@feddit.nu
        link
        fedilink
        English
        arrow-up
        8
        ·
        7 hours ago

        Then you have the option to buy from epic who take a lower cut. I prefer Steam because of the convenience and features it offers. Until another storefront can supersede steams features then I don’t see a reason to switch