danhab99@programming.dev to Programmer Humor@programming.dev · 27 天前C++ takes decades to masterprogramming.devimagemessage-square85fedilinkarrow-up1269
arrow-up1269imageC++ takes decades to masterprogramming.devdanhab99@programming.dev to Programmer Humor@programming.dev · 27 天前message-square85fedilink
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up48·27 天前But it’s the funniest language IMO, you can do frigging anything with it. Which is why it causes problems of course.
minus-squareLumisal@lemmy.worldlinkfedilinkarrow-up39·edit-227 天前I need to find the nut meme about programming languages again Edit: Well this meme at least gets the gist of it
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up9·27 天前Ooh been there done that, but with opengl, lol memories…
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up3·26 天前Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up2·edit-226 天前Aah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up2·edit-226 天前Yup. All of that. And the modes got even weirder too.
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up3·27 天前You get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·26 天前Worldmatrix, objectmatrix, movematrix, … !
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up2·26 天前It’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·25 天前View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago…
But it’s the funniest language IMO, you can do frigging anything with it.
Which is why it causes problems of course.
I need to find the nut meme about programming languages again
Edit: Well this meme at least gets the gist of it
Ooh been there done that, but with opengl, lol memories…
Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
Aah!
Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
Yup. All of that. And the modes got even weirder too.
Yeah there were loafs of them!
You get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
Worldmatrix, objectmatrix, movematrix, … !
It’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago…