I bought Palworld just to spite Nintendo and thus far i haven’t regretted buying it.
I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false. Feeling some of that heat, even if it was unwarranted, probably also helped set their opinions on using AI for that kind of stuff.
If gamers don’t want it and your own staff doesn’t want to use it, no point in wasting money trying to force it.
Now try and convince the entire tech industry of that last sentence.
I am, and I’m doing exactly what it takes to convince the entire tech industry. I’m not buying their shit. They’ll either capitulate or there will be an alternative tech industry.
I’m buying palworld one day.
That’s a good business model. “If our customers don’t like it, our employees don’t like it, and we can do business without it, why should we use it?”
Beacuse minimize the effing costs or you fired
I’m not sure AI is cheaper now that AI companies are no longer artificially suppressing prices. Especially compared to the PR companies you need to pay if you use AI.
Well ai is atm subsidized to let users find use cases and locking them in later is the plan after all if they are cheaper or at par with human workers they can be run 24x7 for the task and would be much more reliable. also I don’t know about pr in gaming but enshittification is the only way forward ~ Hua Ng
Except they aren’t consistent or reliable, and can’t run 24x7 since nearly all agents need to be reset after a set number of tokens.
Oh you are talking about long context, I am talking more like pretext.js (just saw Marxism in username I don’t want to get into stupid fucking politics at all)
Careful, when the AIs get so good that you can ask them anything and they perfectly understand what you want and produce great results, you’re going to get left behind because… you won’t know how to use the… incredibly easy tools… hang on…
Listen, as a 6-year prompt engineer I know exactly how to manipulate the AI to give me… well you know not great results… yet but it will be one day and then I’ll know how to say the archaic words cuz I will have already practiced, see it makes sense!
Good.
This exclusionary, contemporary AI definition really grinds my gears.
What do we call the thing that governs NPC behavior now?
Behavior trees
fuzzy logic
State Machines?
Voodoo tech
> leftist brain
Or
> Right wing brain
Centrist libs just have the biggest brains. So just massive they can have so many diverse thoughts drifting around, never to collide.
I didn’t feel like typing that out and tried to be non partisan.
Guess I should have /s’ed
See, I don’t mind AI if it’s used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.
At least in it’s current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.
I don’t think I’ve played a game where I’ve seen AI but this definitely applies to other faucets.
Which other faucets?
Bathroom sink, outdoor, utility…
Stop, I can only get so wet.
Art, news articles, etc.
Facets?
The more you know. I always thought faucet was used colloquially like “another faucet of information.”
I stand corrected.
Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.
That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.
I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.
I don’t know any coders who doesn’t use any kind of llm help these days. From prompting a snippet to fill blown agents.
Then you’re 100% living in a bubble. High. Full time software engineer who does not use LLMs. Most of my friends do not use LLMs. There’s way more of us than you think
Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it’d improve immersion but we’re so beyond that level that I don’t find it very appealing at the moment.
Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.
Like, you don’t get actors to ad lib whole scripts in a movie no matter how versed there are in the story.
The sad part is, it could with a little tweaking.
But that well has been so heavily poisoned by corporate bubble blowing interests, that attempting anything with it is a potential death sentence for your entire project.
Wise choice, pal world…
Init bro












