• rem26_art@fedia.io
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    2 hours ago

    I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false. Feeling some of that heat, even if it was unwarranted, probably also helped set their opinions on using AI for that kind of stuff.

    If gamers don’t want it and your own staff doesn’t want to use it, no point in wasting money trying to force it.

      • Sineljora@sh.itjust.works
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        33 minutes ago

        I am, and I’m doing exactly what it takes to convince the entire tech industry. I’m not buying their shit. They’ll either capitulate or there will be an alternative tech industry.

  • yetAnotherUser@lemmy.ca
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    3 hours ago

    That’s a good business model. “If our customers don’t like it, our employees don’t like it, and we can do business without it, why should we use it?”

      • marxismtomorrow@lemmy.today
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        1 hour ago

        I’m not sure AI is cheaper now that AI companies are no longer artificially suppressing prices. Especially compared to the PR companies you need to pay if you use AI.

        • laz@lemmy.dbzer0.com
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          1 hour ago

          Well ai is atm subsidized to let users find use cases and locking them in later is the plan after all if they are cheaper or at par with human workers they can be run 24x7 for the task and would be much more reliable. also I don’t know about pr in gaming but enshittification is the only way forward ~ Hua Ng

          • marxismtomorrow@lemmy.today
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            1 hour ago

            Except they aren’t consistent or reliable, and can’t run 24x7 since nearly all agents need to be reset after a set number of tokens.

            • laz@lemmy.dbzer0.com
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              18 minutes ago

              Oh you are talking about long context, I am talking more like pretext.js (just saw Marxism in username I don’t want to get into stupid fucking politics at all)

    • chaos@beehaw.org
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      1 hour ago

      Careful, when the AIs get so good that you can ask them anything and they perfectly understand what you want and produce great results, you’re going to get left behind because… you won’t know how to use the… incredibly easy tools… hang on…

      • Kindness is Punk@lemmy.ca
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        1 hour ago

        Listen, as a 6-year prompt engineer I know exactly how to manipulate the AI to give me… well you know not great results… yet but it will be one day and then I’ll know how to say the archaic words cuz I will have already practiced, see it makes sense!

  • SnowzSan@lemmy.ca
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    3 hours ago

    See, I don’t mind AI if it’s used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.

    At least in it’s current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.

    I don’t think I’ve played a game where I’ve seen AI but this definitely applies to other faucets.

    • errer@lemmy.world
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      2 hours ago

      Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.

      • SnowzSan@lemmy.ca
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        1 hour ago

        That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.

        I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.

      • Mirror Giraffe@piefed.social
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        2 hours ago

        I don’t know any coders who doesn’t use any kind of llm help these days. From prompting a snippet to fill blown agents.

        • mushroommunk@lemmy.today
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          44 minutes ago

          Then you’re 100% living in a bubble. High. Full time software engineer who does not use LLMs. Most of my friends do not use LLMs. There’s way more of us than you think

    • Someonelol@lemmy.dbzer0.com
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      2 hours ago

      Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it’d improve immersion but we’re so beyond that level that I don’t find it very appealing at the moment.

      • taiyang@lemmy.world
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        9 minutes ago

        Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.

        Like, you don’t get actors to ad lib whole scripts in a movie no matter how versed there are in the story.

    • shininghero@pawb.social
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      1 hour ago

      The sad part is, it could with a little tweaking.
      But that well has been so heavily poisoned by corporate bubble blowing interests, that attempting anything with it is a potential death sentence for your entire project.