- cross-posted to:
- linux_gaming@lemmit.online
- cross-posted to:
- linux_gaming@lemmit.online
How do you use this or does it just come with newer proton versions?
Sorry for the off topic, but I have to share it. I read the title as “DIVX 3.0 released” and I felt super confused, like, what year is this?!
Translation. Better performance on Linux.
I will load up Cyberpunk 2077 and judge for myself.
Cyberpunk won’t be affected as it uses D3D12
Proton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.
Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?
As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.
DXVK does the same thing for earlier Direct3D versions.
https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README
https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md
Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.
Looks like the new
dxvk.maxFrameRateis a convenience setting that applies its value to bothdxgi.maxFrameRateandd3d9.maxFrameRate. That’s nice for those of us who use it to save power and reduce heat, rather than to work around API-specific renderer bugs.Example:
export DXVK_CONFIG="dxvk.maxFrameRate=90"Quite a curious value, 90 fps. Don’t think I’ve seen a display other than the one on a Pixel 6 phone have a refresh rate of 90 Hz. Maybe they’re more common than I thought.
The Steam Deck OLED has a 90Hz display.
Ah, does it now. I didn’t know that. 🙂
Variable refresh rate displays are pretty common these days. :)
You’re right, of course. I’ve had such monitors myself for over a decade. I just didn’t think of that. 😄️
90 must be some compromise value then, I suppose. I wouldn’t go for that personally as I find 120 is the absolute minimum for some high-paced games. Preferably 240 fps and above. Sometimes I do play Shapez 2 at like 60 fps, because there’s almost no movement on-screen. If I’m working and I’m just idling, waiting for shapes to churn in, I’ll even set it to 30. 😅️
The beauty of the setting is that we can choose a different FPS limit for each game, regardless of which API it uses, even if the game doesn’t offer a limiter of its own. 90 is more than enough for a lot of isometric-view games. 180 is helpful in competitive first-person shooters, where every frame is an advantage. 50 or 60 in graphics-intensive turn-based games like Baldur’s Gate 3* lets the art shine while keeping my GPU cool and my power bill relatively tame.
*BG3 has its own limiter, so in its case, the same can be done without the dxvk setting.
Also, lower frame rates are generally less noticeable on smaller displays (at any given distance). We can take advantage of this to save money and extend hardware life when not gaming on an IMAX screen.
Most likely to save power and reduce heat






