It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.

  • robot_dog_with_gun [they/them]@hexbear.net
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    7 days ago

    it takes time to go through library assets and presumably you can generate something more specific in one or two tries.

    i’m grey box pilled so i don’t care too much about placeholder textures and would never use gen ai for that, but on the other hand if you’re showing your game to the public, everyone is a dumbass and will look at a pre-alpha and complain that it doesn’t look like red dead

    • KokusnussRitter@discuss.tchncs.de
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      7 days ago

      That is true, and there are also very specific things you might not find in a library. But then again promting an AI like ChatGPT was somewhat tedious as well, last time I tried well over a year ago. So I am not sure it works that much better, and with textures you may still have to to some tweaking in engine/ 3D software