- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



it takes time to go through library assets and presumably you can generate something more specific in one or two tries.
i’m grey box pilled so i don’t care too much about placeholder textures and would never use gen ai for that, but on the other hand if you’re showing your game to the public, everyone is a dumbass and will look at a pre-alpha and complain that it doesn’t look like red dead
That is true, and there are also very specific things you might not find in a library. But then again promting an AI like ChatGPT was somewhat tedious as well, last time I tried well over a year ago. So I am not sure it works that much better, and with textures you may still have to to some tweaking in engine/ 3D software