- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



In other areas of software development this stigma doesn’t exist (as it’s usually crap like business solutions), which creates a bit of a rift between those and game development, that hasn’t existed before.
The stigma is mostly related to art assets. You can vibe code your entire game and Steam doesn’t require disclosure unless you used generated assets too.
I feel like that’s most people’s preference too. a common bit of gaming wisdom is that a great game can have bad code and that’s really because players don’t see and don’t care about the code but they do see and care about the icons the art the sprites etc.