- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



Early in AI image generators, before the consensus developed, I made a game using AI for placeholders. It was faster than programmer art, and covered a wider range of stuff than royalty free art. It could’ve been a good workflow if the zeitgeist around AI image generation settled on “replacing AI images with real art is a new kind of job for a contract artist.”
But the “advancement” in AI image gen has been laser-focused on replicating production-quality commercial art in a narrow range of the most common commercial styles (Warcraft, dark fantasy, anime waifu), the reification of the desires of creatively bankrupt rich people who want interchangeable cogs rather than art. People who would be better served by ripping the models from Warcraft, but can’t because they respect copyright as much as they disrespect artists. It’s absolutely tainted with a radioactive garbage ideology at this point, you can’t just ask an artist to ignore that and replace it.
Or at least, they disrespect copyright indirectly.