- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.ml
- gaming@lemmy.zip
It’s a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.
That’s a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I’m not sure that game studios are ready to accept it.



Obviously there’s no way to objectively measure ‘effort’ that went into a game. But there is as good an implication as you can get here - that even established studios that are likely to be putting in some comparable amount of ‘effort’ are selling worse when they utilise AI.
It’s interesting to me that the effect seems more pronounced on more established studios. Maybe it’s because higher profile games generate larger backlashes, or maybe it’s because smaller devs have lower expectations and a more forgiving audience.