• Quetzalcutlass@lemmy.world
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    14 days ago

    Everything in the gift shop is a phylactery under heavy obscuration spells, and they’ve been at this a long time. Actually killing the lich is a lengthy campaign of hunting down old/retired adventurers across the kingdoms and attempting to destroy their treasured keepsakes.

    • Archpawn@lemmy.world
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      13 days ago

      Why would you kill the lich? Just cast Stone to Flesh and leave them petrified forever. If you really want to be thorough, you can trap them in a demiplane just before casting Private Sanctum for the 365th time permanently blocking it from interplanar travel.

  • DragonTypeWyvern@midwest.social
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    15 days ago

    I’m a big fan of neat rocks tbh, if there’s not a quartz in there that I will immediately forget the origins of I’m not interested

  • Ziggurat@jlai.lu
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    14 days ago

    Looks like a great line for a “Fun/Joke” game, but definitely not in a campaign.

    • Quetzalcutlass@lemmy.world
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      13 days ago

      It could work as a oneshot about a dungeon that endlessly respawns its monsters, and how it’s become commercialized and adventurers are little more than tourists.

      There is almost certainly an anime with that exact premise, isn’t there?

      • Ziggurat@jlai.lu
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        12 days ago

        This is the premise of the “French comic” Donjon where the dungeon is a company dragging adventurer looking for fortune and actually looting the adventurer possession, while letting some flee away as part of the marketing budget. Things get worse when a stupid duck working for the dungeon put his hand on a magical talking sword and has to do some epic feat to be able to pull the sword.

        But it has been a premise for plenty other stuff too