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Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 2 years ago

Noticer of politics and dyed hair

hexbear.net

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Noticer of politics and dyed hair

hexbear.net

Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · 2 years ago
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  • iridaniotter [she/her]@hexbear.net
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    2 years ago

    Yes, unfortunately a lot of big fictional worlds lack creativity. When it comes to making sapient species, Egyptian god -looking anthros are the most interesting thing they can produce.

    • doublepepperoni [none/use name]@hexbear.net
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      2 years ago

      To be honest, it’s just easier for the devs when every character in the game can use the same equipment and animations

      • iridaniotter [she/her]@hexbear.net
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        2 years ago

        This is definitely true for computer games, and is also a major factor in television and film. But you also see it in illustration and literature where the only limit is one’s own (apparently very limited) imagination.

      • citrussy_capybara [ze/hir]@hexbear.net
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        2 years ago

        Morrowind made the Argonians different and not able to wear boots before taking the easy way out in the next two games.

      • ScrewdriverFactoryFactoryProvider [they/them]@hexbear.net
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        2 years ago

        Don’t a lot of these games have asset duplication for male and female characters?

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