Image says it all. Bethesda’s being overhauled and Starfield is not on its list of focus/priority.

  • SpaceNoodle@lemmy.world
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    10 days ago

    Fingers crossed that they go back to its roots. The atmosphere in the original was phenomenal and made such a great successor to the Doom franchise. While the latter has been resurrected quite well, we could hope for a similar treatment for Quake.

    • socsa@piefed.social
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      10 days ago

      As a kid, Quake 2 was the only game which ever made me stop and be like “ok that’s enough computer for today.” I have no idea if it holds up, but it was very intense compared to the other shooters of the day.

      • SpaceNoodle@lemmy.world
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        10 days ago

        I actually played it recently, and it’s still decent, especially with some of the fan expansions. The original Quake absolutely holds up.

    • A_Random_Idiot@lemmy.worldOP
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      10 days ago

      i never got into quake… but has there even been a quake game in the past decade?

      it does seem a weird thing to focus on, but then again its a big name and valuable property… so I can see microsoft having bethesda shit out some quake titles.

      • SpaceNoodle@lemmy.world
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        10 days ago

        Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey “pew pew aliens” title.

        They’ll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.

        • A_Random_Idiot@lemmy.worldOP
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          10 days ago

          that sucks. I’ve had experience with games doing that before… like H1Z1, which no longer exists. Started as a zombie survival game, ended up being a pubg clone.

            • A_Random_Idiot@lemmy.worldOP
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              10 days ago

              Had such promise as a DayZ alternative, since it popped up right around the time DayZ started to suffer from a terminal case of KoS, and the fact that they said that firearms would be very rare and that most weapons would be makeshift or non-firearm based like bows and shit.

              You know, deliberate, slow weapons that could encourage player interaction vs having a DMR and shooting fresh coastal spawns from a radio tower or something from 1km out.

        • tal@lemmy.today
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          10 days ago

          Quake got warped into the first arena battle franchise, completely losing sight of its origins.

          Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I’m not sure that it’s reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.

          • SpaceNoodle@lemmy.world
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            10 days ago

            In that sentence, I was referring to the franchise. There was no single-player component by the time Quake 3 came around.

    • cecilkorik@lemmy.ca
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      10 days ago

      For me, at least 30% of the Quake appeal was the Nine Inch Nails soundtrack. It hit hard.

      • SpaceNoodle@lemmy.world
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        10 days ago

        Absolutely a vital part of the atmosphere, which is why I chose that word. The music, the textures, the sound effects, the characters (as they were), all together creating a never-before-seen mood in an unprecedented 3D environment.