git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 5 days agoMicrosoft Fire idTech Team at id Softwaregamefromscratch.comexternal-linkmessage-square26fedilinkarrow-up146cross-posted to: hackernews@lemmy.bestiver.se
arrow-up146external-linkMicrosoft Fire idTech Team at id Softwaregamefromscratch.comgit [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 5 days agomessage-square26fedilinkcross-posted to: hackernews@lemmy.bestiver.se
minus-squareCarl [he/him]@hexbear.netlinkfedilinkEnglisharrow-up15·5 days agoDoom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.
Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.